Posted July 9, 20232 yr I'm making unlit torches, and I want to override the minecraft:torch block, but I get this error: `java.lang.RuntimeException: Invalid vanilla replacement`. Can I override vanilla blocks and block states? If so, how to do it? Here's my `TorchBlock.java`: package com.nutronstar45.chem.block.custom; import net.minecraft.core.BlockPos; import net.minecraft.core.particles.ParticleOptions; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.util.RandomSource; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.BooleanProperty; public class TorchBlock extends net.minecraft.world.level.block.TorchBlock { public static final BooleanProperty LIT = BlockStateProperties.LIT; public TorchBlock(BlockBehaviour.Properties properties, ParticleOptions particle) { super(properties, particle); this.registerDefaultState(this.stateDefinition.any().setValue(LIT, false)); } @Override public void animateTick(BlockState blockState, Level level, BlockPos blockPos, RandomSource random) { double flameX = (double)blockPos.getX() + 0.5D; double flameY = (double)blockPos.getY() + 0.7D; double flameZ = (double)blockPos.getZ() + 0.5D; level.addParticle(ParticleTypes.SMOKE, flameX, flameY, flameZ, 0.0D, 0.0D, 0.0D); level.addParticle(this.flameParticle, flameX, flameY, flameZ, 0.0D, 0.0D, 0.0D); } @Override protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) { builder.add(LIT); } } Here's my `ModBlocks.java`: package com.nutronstar45.chem.block; import com.nutronstar45.chem.Chem; import com.nutronstar45.chem.block.custom.StickBlock; import com.nutronstar45.chem.block.custom.TorchBlock; import com.nutronstar45.chem.block.custom.WallStickBlock; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.SoundType; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.material.Material; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; public class ModBlocks { public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, Chem.MODID); public static final DeferredRegister<Block> VANILLA_BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, "minecraft"); public static final RegistryObject<Block> STICK = VANILLA_BLOCKS.register( "stick", () -> new StickBlock( BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().sound(SoundType.WOOD))); public static final RegistryObject<Block> TORCH = VANILLA_BLOCKS.register( "torch", () -> new TorchBlock( BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().lightLevel( blockState -> 14 ).sound(SoundType.WOOD), ParticleTypes.FLAME)); public static final RegistryObject<Block> WALL_STICK = VANILLA_BLOCKS.register( "wall_stick", () -> new WallStickBlock( BlockBehaviour.Properties.of(Material.DECORATION).noCollission().instabreak().sound(SoundType.WOOD).lootFrom(STICK))); public static void register(IEventBus eventBus) { VANILLA_BLOCKS.register(eventBus); BLOCKS.register(eventBus); } } Here's my `Chem.java`: package com.nutronstar45.chem; import com.nutronstar45.chem.block.ModBlocks; import com.nutronstar45.chem.item.ModItems; import com.nutronstar45.chem.sound.ModSoundEvents; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; @Mod(Chem.MODID) public class Chem { public static final String MODID = "chem"; public Chem() { IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); ModBlocks.register(modEventBus); ModItems.register(modEventBus); ModSoundEvents.register(modEventBus); MinecraftForge.EVENT_BUS.register(this); } }
July 10, 20232 yr try commenting out 1st and 3rd registration and leave only the 2nd. i never did what you're trying but start with that.
July 10, 20232 yr Author I've changed my mind, as overriding vanilla blocks can cause compatibility issues
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.