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I have a custom RenderLayer that renders an icon above an entitys head.

The icon rotates to follow the player but the problem im having is that the child model rotates with the parent model which will always make the icon to be off by the amount of the body rotation degrees.

The way i fixed it was to use this line of code in the render:

poseStack.mulPose(Axis.YP.rotationDegrees(-entity.yBodyRot));

The problem with is now that the model "jitters" everytime the body rotates. I think it happens because it somehow renders the body rotation version and then my negated version which makes it shake.

Is there a way to completely disinherit the body rotation from the entity? The Icon model extends EntityModel and the renderer extends Renderlayer, is there anything i can override there?

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