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Posted (edited)

I'm porting my mod from 1.19.2 to 1.20.1 and ran into an issue with textures applying incorrectly to all my obj models. All models were exported from blender with default settings. Did something change with the obj loader?

Any help is appreciated, thanks!

1.19.2 on left 1.20.1 on right:

Z31ICoF.jpg

 

I made a test cube, each side a different color. The top and bottoms (green and yellow faces) of the cube are black ingame:

U4SuT74.png

DDrc83k.png

Edited by Avern
Posted

Looks like I found a fix, I just need to vertically flip all my textures... Why do I need to do that in 1.20 and not 1.19? No idea.

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