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Mod modules (1.19.2)


The Typholorian

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Is there a way I could toggle specific parts of my mod to enable A but disable B? And is there a way to make world-side modules change per world, so world A would have A and B enabled but world B would only have B enabled? Kinda new to mods so dont say "do this and that", give me links or code snippets I can use. 

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I also want to know. Please help.

  

On 8/12/2023 at 12:58 AM, MFMods said:

go to forge community wiki and read about config files.

short version: server configs are per-world. common configs are singular (one value for all worlds and all players), client configs are per-players (reserved for visual details).

 

edit: and ffs, do not ask a guessing machine anything. there are forums with real modders, discord servers with real modders, youtube (with 5 real modders and 995 dumbass kids (if you hear a squeaky voice, stop and leave) ), there is FCW... do not ask a guessing machine.


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Edit: Got my answer.

Edited by RandyDix
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go to forge community wiki and read about config files.

short version: server configs are per-world. common configs are singular (one value for all worlds and all players), client configs are per-players (reserved for visual details).

 

edit: and ffs, do not ask a guessing machine anything. there are forums with real modders, discord servers with real modders, youtube (with 5 real modders and 995 dumbass kids (if you hear a squeaky voice, stop and leave) ), there is FCW... do not ask a guessing machine.

Edited by MFMods
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