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Featured Replies

Posted

Hello,

 

I'm trying to render a obj model with Advanced Model Loader, but it doesn't work, cause it doesn't find the file. Here is my code:

 

AdvancedModelLoader.loadModel("/assets/brickcraft/textures/models/test.obj");

 

It says the resource name could not be found, but i've seen older tutorials where assets is mods, so i'm assuming that changing mods to assets is right. My obj is at that location, but it's not being found.

 

Thank you in advance.

 

ss7

You sir are a god damn hero.

this.setCreativeTab(null); ?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Wrong thread draco :P

 

As for custom model loading, the path depends on:

URL resource = AdvancedModelLoader.class.getResource(resourceName);

Then the question is, what is the class loader of AdvancedModelLoader and what is its implementation of getResource(String) ?

I don't know the answer, but maybe someone else do.

 

I would suggest trying "modid:texturepath".

Wrong thread draco :P

 

Huh?  Wha?  Where am I? D:

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Hello,

 

Thank you draco, it works now!

 

But for the model, i tried modid:texturepath but it doesn't work.

 

ss7

You sir are a god damn hero.

I am getting the same problem, but when I check the way ee3 is doing it, it is doing it in exactly the same way :(

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