Jump to content

How to get the player's information through the player's name in forge development


mohuang369

Recommended Posts

1.16 is no longer supported in these forums.

 

In supported versions of minecraft you would do something like:

server.getPlayerList().getPlayerByName(name)

Where the server object can be accessed from Level.getServer() if you don't already have a reference.

The above only works if the player is logged into the game and the world is loaded locally. You cannot for example do that client side in multiplayer.

 

In general, it is a bad idea to use player names in code.

Internally minecraft identifies players using a UUID for each player.

The name is only used for display purposes or commands. It is not any form of unique identifier.

The UUID can also be used when a player is offline.

You can see these UUIDs in the save's  playerdata sub folder.

  • Thanks 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

14 hours ago, warjort said:

1.16 is no longer supported in these forums.

 

In supported versions of minecraft you would do something like:

server.getPlayerList().getPlayerByName(name)

Where the server object can be accessed from Level.getServer() if you don't already have a reference.

The above only works if the player is logged into the game and the world is loaded locally. You cannot for example do that client side in multiplayer.

 

In general, it is a bad idea to use player names in code.

Internally minecraft identifies players using a UUID for each player.

The name is only used for display purposes or commands. It is not any form of unique identifier.

The UUID can also be used when a player is offline.

You can see these UUIDs in the save's  playerdata sub folder.

Thank you so much, I'll try it!But does this method look like it can only be called by the server?

Link to comment
Share on other sites

On 22.08.2023 at 02:56, mohuang369 said:

Огромное спасибо, я попробую! Но похоже ли, что этот метод может вызываться только сервером?

So it is, having received information about the player, you can send a packet with the necessary data to the client

https://github.com/andreybadrey/keymodoverlay

something similar is here, this mod was written to test just the possibility of data exchange: Client1 -> server -> client2 -> server -> client1

look it up

for 1.16 you need modify this

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.