Jump to content

[1.20.1] How to set a custom structure's orientation?


Sahel

Recommended Posts

I've made a custom structure and need it to generate facing North. However, the JSON files for custom structures do not allow me to set this feature. Is there another way I can go about doing this? I've looked at some of the vanilla structure generation information in net.minecraft.world.level.levelgen.structure, and, while I found a "rotation" field in the PoolElementStructurePiece class, I'm unsure how I would use it (as it appears to interface with NBT files), or if this is even the proper class/field to use for my purposes. Any direction would be helpful here.

Link to comment
Share on other sites

I know very little about structures, but as far as I know all the vanilla structures are all randomly rotated.

See for example IglooStructure.generatePieces() or JigsawPlacement.addPieces()

 

Modifying a pool element would only fix the rotation relative to this overall random rotation.

 

I would guess you would need to write your own Structure with a findGenerationPoint() that either allows the rotation to be configured somehow or hard wires it to what you want?

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

  • 3 weeks later...

In case anyone comes along with a similar issue, I'll write down what I did to set my structure's orientation and put it here:

I wrote my own structure by extending the Structure class. It has a findGenerationPoint() that utilizes a custom placement class (that is very similar to the JigsawPlacement class). The custom placement class's addPieces() is exactly the same as JigsawPlacement.addpieces() except that it takes rotation as a parameter and uses that to replace the random rotation that the JigsawPlacement.addPieces() method uses.

Thanks for pointing me in the right direction, warjort. Without your help, I'd probably still be fiddling around with PoolElementStructurePiece, to no avail.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • The error code shows that i have outdated mods, but only coFH core crashes my game and it's not outdated + i double checked and its on the right version of forge. -- Head -- Thread: Render thread Stacktrace:     at cofh.core.client.PostEffect.m_6213_(PostEffect.java:80) ~[cofh_core-1.20.1-11.0.2.56.jar%23218!/:11.0.2] {re:mixin,re:classloading}     at cofh.core.client.PostBuffer.m_6213_(PostBuffer.java:96) ~[cofh_core-1.20.1-11.0.2.56.jar%23218!/:11.0.2] {re:classloading}     at net.minecraft.server.packs.resources.ResourceManagerReloadListener.m_10759_(ResourceManagerReloadListener.java:15) ~[client-1.20.1-20230612.114412-srg.jar%23267!/:?] {re:computing_frames,re:classloading,re:mixin}     at java.util.concurrent.CompletableFuture$UniRun.tryFire(CompletableFuture.java:787) ~[?:?] {}     at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) ~[?:?] {}     at net.minecraft.server.packs.resources.SimpleReloadInstance.m_143940_(SimpleReloadInstance.java:69) ~[client-1.20.1-20230612.114412-srg.jar%23267!/:?] {re:classloading}     at net.minecraft.util.thread.BlockableEventLoop.m_6367_(BlockableEventLoop.java:198) ~[client-1.20.1-20230612.114412-srg.jar%23267!/:?] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:computing_frames,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default}     at net.minecraft.util.thread.ReentrantBlockableEventLoop.m_6367_(ReentrantBlockableEventLoop.java:23) ~[client-1.20.1-20230612.114412-srg.jar%23267!/:?] {re:mixin,re:computing_frames,re:classloading}     at net.minecraft.util.thread.BlockableEventLoop.m_7245_(BlockableEventLoop.java:163) ~[client-1.20.1-20230612.114412-srg.jar%23267!/:?] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:computing_frames,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default} -- Overlay render details -- Details:     Overlay name: net.minecraftforge.client.loading.ForgeLoadingOverlay Stacktrace:     at net.minecraft.client.renderer.GameRenderer.m_109093_(GameRenderer.java:1385) ~[client-1.20.1-20230612.114412-srg.jar%23267!/:?] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default,pl:mixin:APP:moonlight-common.mixins.json:GameRendererMixin,pl:mixin:APP:supplementaries-common.mixins.json:GameRendererMixin,pl:mixin:APP:mixins.cofhcore.json:GameRendererMixin,pl:mixin:APP:create.mixins.json:accessor.GameRendererAccessor,pl:mixin:APP:create.mixins.json:client.GameRendererMixin,pl:mixin:A}     at net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1146) ~[client-1.20.1-20230612.114412-srg.jar%23267!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:718) ~[client-1.20.1-20230612.114412-srg.jar%23267!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.main.Main.main(Main.java:218) ~[1.20.1-forge-47.3.0.jar:?] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:flywheel.mixins.json:ClientMainMixin,pl:mixin:A,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at crystallauncher.MinecraftConstructor.run(MinecraftConstructor.java:29) ~[proxyserver.jar%2380!/:?] {}     at crystallauncher.MineClient.start(MineClient.java:201) ~[proxyserver.jar%2380!/:?] {}     at crystallauncher.MineClient.main(MineClient.java:42) ~[proxyserver.jar%2380!/:?] {}
    • Update your AMD/ATI drivers - get the drivers from their website - do not update via system
    • Need help with making shooting book, in this code i can summon fireball but it goes inside or oposite way can you help me? package net.LimboTeam.tropicmod.item.custom; import net.LimboTeam.tropicmod.item.ModCreativeModTab; import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundSource; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.InteractionResultHolder; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.projectile.LargeFireball; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import java.util.Random; public class FireballMagicBook extends Item { public FireballMagicBook(Properties properties) { super(new Item.Properties().tab(ModCreativeModTab.TropicModTab)); } @Override public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand hand) { ItemStack itemStack = player.getItemInHand(hand); Random random = new Random(); Vec3 vec3 = player.getViewVector(1.0f); if (!level.isClientSide && hand == InteractionHand.MAIN_HAND){ double X = player.getX() - (player.getX() + vec3.x * 4.0); double Y = player.getY(0.5) - (0.5 + player.getY(0.5)); double Z = player.getZ() - (player.getZ() + vec3.z * 4.0); LargeFireball fireball = new LargeFireball(level, player, X , Y, Z,1); fireball.setPos(player.getX(), player.getY(), player.getZ()); level.addFreshEntity(fireball); level.playSound((Player)null, player.getX(), player.getY(), player.getZ(), SoundEvents.GHAST_SHOOT, SoundSource.NEUTRAL, 0.5F, 0.4F / (random.nextFloat() * 0.4F + 0.8F)); if (!player.isCreative()) { itemStack.setDamageValue(itemStack.getDamageValue() + 1); } player.getCooldowns().addCooldown(this, 40 ); return new InteractionResultHolder<>(InteractionResult.SUCCESS, itemStack); } return new InteractionResultHolder<>(InteractionResult.FAIL, itemStack); } }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.