Posted October 10, 20231 yr So I am trying to install this popularMMOS modpack that I found. I first made a custom modpack on curse forge and its worked perfectly fine. I'm able to run it and everything. However when I try to add the same files to my forge server, there's an issue and the server doesn't run. Side Note; This is all done in Minecraft 1.6.4 Website where I got my modpack: https://www.technicpack.net/modpack/custommodchallenge-works.1651456 Crash report when running the modpack: https://paste.ee/p/8o5yt#s=0 Edited October 10, 20231 yr by FunGold132 I didn't add the crash report properly on my post
October 10, 20231 yr The google link is not accessible - add the crash-report with sites like https://paste.ee/ Try my Modpack >>Link to Curseforge<<
October 10, 20231 yr Author 4 minutes ago, TileEntity said: The google link is not accessible - add the crash-report with sites like https://paste.ee/ I added my crash report to the site you provided
October 10, 20231 yr There are client-side-only mods in your server Start with removing DamageIndicators Try my Modpack >>Link to Curseforge<<
October 10, 20231 yr Author 20 minutes ago, TileEntity said: There are client-side-only mods in your server Start with removing DamageIndicators For mods that are client-side-only like DamageIndicators, Is there a way to set up them to work for a server?
October 10, 20231 yr These have no function on a server - mods adding HUD elements, Minimaps or new options are client-side-only A server has no Interface/HUD/options menu etc. Remove client-side-only mods from the server and keep these in your client - DamageIndicators will still work Try my Modpack >>Link to Curseforge<<
October 10, 20231 yr Author 14 hours ago, TileEntity said: These have no function on a server - mods adding HUD elements, Minimaps or new options are client-side-only A server has no Interface/HUD/options menu etc. Remove client-side-only mods from the server and keep these in your client - DamageIndicators will still work There are a lot of mods in this pack, is there a way to tell which mods are client only from the crash report?
October 11, 20231 yr After removing DamageIndicators, add the new crash-report Try my Modpack >>Link to Curseforge<<
October 14, 20231 yr Author On 10/10/2023 at 10:37 PM, TileEntity said: After removing DamageIndicators, add the new crash-report I just slowing removed and added each mod to find the problems ones, thanks a lot I didn't know they were client ones only
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