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I need a mod to help build something similar litematica


yusuf craft

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    • I think i've found a more "generation friendly way" of generating random blobs of mineral around the ore. This both does the trick and make the generation work flawlessly (albeit i need to make some adjustments). I just ended up thinking "MAYBE there is another Feature I can use to place the minerals instead of doing it manually" And, low and behold, SCATTERED_ORE  is actually a thing. I don't really know how "orthodox" this solution is, but it works and rids me of all the problems I had witht my original "manual" implementation. If anybody has any insight on why my original class could've been causing lag to the point of freezes and chunk generation just refusing to keep loading new chunks, I'm also all ears:   Here is the full if (placed) block for anyone with a smiliar issue: if (placed) { // Define the block to replace surrounding blocks with BlockState surroundingBlockState = BlockInit.ABERRANT_MINERALOID.get().defaultBlockState(); RuleTest stoneReplacement = new TagMatchTest(BlockTags.STONE_ORE_REPLACEABLES); //Tag which indicates ores that can replace stone RuleTest deepslateReplacement = new TagMatchTest(BlockTags.DEEPSLATE_ORE_REPLACEABLES); //Tag which indicates ores that can replace deepslate // Create a list of TargetBlockState for the Aberrant Mineraloids List<OreConfiguration.TargetBlockState> targets = new ArrayList<>(); targets.add(OreConfiguration.target(stoneReplacement, surroundingBlockState)); targets.add(OreConfiguration.target(deepslateReplacement, surroundingBlockState)); // Create a new OreConfiguration for the Aberrant Mineraloids OreConfiguration mineraloidConfig = new OreConfiguration(targets, 9); // vein size // Create a new context for the Aberrant Mineraloids FeaturePlaceContext<OreConfiguration> mineraloidCtx = new FeaturePlaceContext<>( Optional.empty(), world, ctx.chunkGenerator(), ctx.random(), offsetOrigin, mineraloidConfig ); // Generate the Aberrant Mineraloids using the SCATTERED_ORE configuration boolean mineraloidsPlaced = Feature.SCATTERED_ORE.place(mineraloidCtx); }  
    • bonjour , j ai trouver une vidéo très intéressant sur Minecraft comment voler des villageois sans qu'il sans rendent compte en 37 manière , c est très intéressant a voir et surtout  le refaire après    Je vous les met le lien de la vidéo YouTube : https://shrinkme.cc/ZlHy 
    • Wow, thanks @scientistknight1 ! That was exactly it. The issue: I was extending BaseEntityBlock, which implements getRenderShape as invisible for some reason: public abstract class BaseEntityBlock extends Block implements EntityBlock { ... public RenderShape getRenderShape(BlockState p_49232_) { return RenderShape.INVISIBLE; } ... } Looking at the Implementation on Block, it calls BlockBehaviour, which returns RenderShape.MODEL. Overriding it on my Entity did the trick.   public class AutomataStartBlock extends BaseEntityBlock { ... @Override public RenderShape getRenderShape(BlockState p_49232_) { return RenderShape.MODEL; } ... } It now works. I wonder why why BaseEntityBlock returns INVISIBLE, though.
    • The issue occurs here: CREATIVE_MODE_TABS = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, MOD_ID); Exception message: java.lang.NoSuchFieldError: Class net.minecraft.core.registries.Registries does not have member field 'net.minecraft.resources.ResourceKey f_279569_' The mod loads and operates without any issues during debugging in the development environment. However, it crashes when loading the mod through the official Minecraft launcher. This problem did not occur in versions 1.20.1 or 1.20.4. How can I resolve this error?
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