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New to this whole Forge modding idea, but really interested in it.

 

When I run Minecraft in eclipse i get this error:

2012-08-16 23:58:01 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from INITIALIZATION to POSTINITIALIZATION. Loading cannot continue
2012-08-16 23:58:01 [sEVERE] [ForgeModLoader] 
Forge Mod Loader (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Alptraum (bin) Unloaded->Constructed->Pre-initialized->Errored
Minecraft Forge (coremods) Unloaded->Constructed->Pre-initialized->Initialized

More precise:

2012-08-16 15:42:20 [iNFO] [sTDERR] Caused by: java.lang.ClassCastException: Alptraum.NightmareStoneBlock cannot be cast to cpw.mods.fml.common.registry.BlockProxy
2012-08-16 15:42:20 [iNFO] [sTDERR] 	at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:179)
2012-08-16 15:42:20 [iNFO] [sTDERR] 	at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:149)
2012-08-16 15:42:20 [iNFO] [sTDERR] 	at Alptraum.Alptraum.registerAllBlocks(Alptraum.java:26)
2012-08-16 15:42:20 [iNFO] [sTDERR] 	at Alptraum.Alptraum.initAlptraum(Alptraum.java:21)
2012-08-16 15:42:20 [iNFO] [sTDERR] 	... 30 more

 

My code:

package Alptraum;

import net.minecraft.src.*;
import net.minecraft.src.Block;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.common.Property;
import cpw.mods.fml.common.*;
import cpw.mods.fml.common.Mod.*;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;

@Mod( modid = "_bau5Alptraum", name = "Alptraum", version = "0.1")
public class Alptraum 
{
public static NightmareStoneBlock nightmareStone;

@Init 
public void initAlptraum(FMLInitializationEvent event)
{
	MinecraftForgeClient.preloadTexture("/Textures/AlptraumSheet.png");
	registerAllBlocks();
}
private void registerAllBlocks()
{
	nightmareStone = new NightmareStoneBlock(150);
	GameRegistry.registerBlock(nightmareStone);
	ModLoader.addName(nightmareStone, "Nightmare Stone");
}

static {
	Props.initProps("AlptraumProps");
}
}

 

It fails at GameRegistry.registerBlock(...) and I realize that, just don't know what the fix is. Thanks.

 

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