Jump to content

Correct way to call/use methods/functions from Minecraft source classes?


Recommended Posts

Posted

Hello, Sirpwnsamin here, with another noob question :P

 

I have a clue on what all these functions do and what I can use them for in my mod, but whenever I try to use them, I get the same error. For example, when I try this;

 

if (EntityPlayer.isSneaking()){

        //do stuff

        }

 

I get the error "Cannot make a static reference to the non-static method isSneaking() from type EntityPlayer"

 

The only quick fix available is to make the method static, which edits a source file and also causes errors in the source file.

 

If anyone could explain to me the correct way to call functions or methods from other source class files, or give me any help at all on this topic, I will be very great full.

Posted

Step 1:

EntityPlayer player != EntityPlayer

 

Step 2:

Read the javadoc

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Most of the classes that you are referring to have non-static methods and variables. This mean that you have to have an instance of that class to call those methods on. For example, each player(since they are an instance of the class EntityPlayer) has its own isSneaking() method. Therefore, you have to have an instance of the class you are calling already created in order to use those methods.

 

Also, don't modify base classes. From what I've read on the Mojang page, you cannot modify the code that has already been written: it's illegal to redistribute modified base classes. Instead, make other classes that extends from the base classes and use @Override to modify the methods. Then find a way to implement your classes into the game.

 

To check if you accidentally modified a base class, re-obfuscate your mod(package it) then check the zip file that is created. If you see any classes that you did not write(usually a combination of three lowercase letters) that mean you modified a base class in some way.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • That seems to have fixed it, thank you!
    • I am having some issues starting an RLCraft server on a minimal install of Debian 12. I have Java installed and I'm able to start the vanilla Minecraft server jar no problem and people can join and play without any issues, as soon as I try to create a new directory with the Forge jar the initial install with the INSTALLER jar works when I use the java command with the --installServer flag, but as soon as I try to start the server using the forge jar that is NOT labelled with installer I get the following error: A problem occurred running the Server launcher.java.lang.reflect.InvocationTargetException         at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)         at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)         at java.base/java.lang.reflect.Method.invoke(Method.java:569)         at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:70)         at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:34) Caused by: java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap')         at net.minecraft.launchwrapper.Launch.<init>(Launch.java:34)         at net.minecraft.launchwrapper.Launch.main(Launch.java:28)         ... 6 more   I have tried using newer versions of Java directly from Oracle as well. Has anybody been successful in starting and running a RLCraft server from the terminal on a Linux machine? I cannot figure out why it doesn't want to work but the vanilla jar works without issue. Thank you in advance!
    • This is my latest attempt :  public class ManaScreen extends Screen { Mana mana = new Mana(); boolean removeManaBar = false; ResourceLocation manaBar = ResourceLocation.fromNamespaceAndPath(RSGArmoury.MOD_ID, "/textures/block/spawnable_arena_wall.png"); public ManaScreen() { super(Component.literal("Mana")); } @Override protected void init() { super.init(); Minecraft.getInstance().setScreen(this); } @Override public boolean isPauseScreen() { return false; } @Override public void render(GuiGraphics pGuiGraphics, int pMouseX, int pMouseY, float pPartialTick) { pGuiGraphics.blit(manaBar, 10, -10, 0, 0, mana.getMana(), 10, mana.getMana(), 10); if (removeManaBar) { this.onClose(); return; } super.render(pGuiGraphics, pMouseX, pMouseY, pPartialTick); } public void addManaBar() { removeManaBar = false; Minecraft.getInstance().setScreen(new ManaScreen()); } public boolean removeManaBar() { return removeManaBar = true; } }
    • I tried a few different things that all didnt work. Right now I have nothing but what I had that seemed most likely to work was just a guiOverlay.blit(x, y, z, vx, vy, getMana()). I dont remember the exact code but it was somthing along those lines. It was in a new class extending screen I believe.
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.