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Bucket Help


Hoones

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Hello,

 

I have maked a liquid and i hava a problem. i can´t make a bucket for this. I try the vanila src and this wars a fail.

 

The Src code of the Liquid

 

package hoones;

import net.minecraft.block.Block;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.material.MaterialLiquid;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.liquids.LiquidContainerData;
import net.minecraftforge.liquids.LiquidContainerRegistry;
import net.minecraftforge.liquids.LiquidDictionary;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;


@Mod(modid = "nether", name = "Nether Water", version = "1.0.0")
@NetworkMod(clientSideRequired = true, serverSideRequired = true)
public class main {

@Instance("")
public static main instance;
public static Fluid fluid;
public static Block f;
public static int fBlockID = 2000;
public static Material m;

@PreInit
public void preInit(FMLPreInitializationEvent event) {
	fluid = new hoones.fluid();
}

@Init
public void init(FMLInitializationEvent event) {
	m = new MaterialLiquid(MapColor.grassColor);
	f = new f(fBlockID).setCreativeTab(CreativeTabs.tabBlock).setUnlocalizedName("f");
	LanguageRegistry.addName(f, "Nether Water");


}

//@PostInit
//public static void postInit(FMLPostInitializationEvent event) {


//}
}

 

and the Liquid src

package hoones;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.fluids.BlockFluidClassic;

public class f extends BlockFluidClassic {
public f(int Id) {
super(Id, main.fluid, main.m);
main.fluid.setBlockID(main.fBlockID); // Set the fluids block ID to this block.
}

// Use Register Icon as usual to get the block's icon.
// If you want you can reuse the water texture and change the color of it by doing as I have below:
@Override
@SideOnly(Side.CLIENT)
public Icon getIcon(int side, int meta) {
return Block.waterMoving.getIcon(side, meta);
}

@Override
public int colorMultiplier(IBlockAccess iblockaccess, int x, int y, int z)
{
return 0x990066; // HEX color code as indicated by the 0x infront. This is a greenish color.
}
}

 

thanks for help

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