Posted October 13, 201312 yr Hi, I'm writing little mod for simple physics in minecraft. I need to check blocks on their update so I might need to somehow override the onBlockAdded and onNeighborBlockChange methods for all blocks, even added by other mods. But I don't know how to accomplish that. I tried to handle events, but I couldn't find any "onBlockPlaced" event or something like this. The PlayerInteractEvent isn't sufficient too, because what I need to know is what block is being placed and where is it. And forgive me my poor English Gravel falling on my face!!!
October 13, 201312 yr You're probably going to have to use Reflections and modify the Block class at runtime. Not a guarantee that it'll work though, as mod blocks might not call super.onBlockPlaced(...) when they override it. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 13, 201312 yr You can use pendingTickListEntriesTreeSet field in WorldServer to get the blocks that will update next. Why do you need onNeighborBlockChange() ? This is mostly a redstone thing...
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