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Posted

Ok I have a registered Entity which is spawning a Particle (EntityFX) like this

FMLClientHandler.instance().getClient().getMinecraft().effectRenderer.addEffect(new EntitySpecialSmokeFX(this.worldObj, this.posX, this.posY, this.posZ, this.rand.nextGaussian() * 0.1D, this.motionY * (this.rand.nextGaussian() * 0.075D), this.rand.nextGaussian() * 0.1D));

That works fine but when I spawn the particles again (from another Entity) the particles that exist already despawn or becoming invisible(I dont know what exactly happen) but they are not visible any more.

 

What can I do to fix that? (If you need code tell me which files you need)

 

Thanks for answering!

Posted

I am spawning 50 particles in a for loop when I do this the second time this happen.

Where exactly is this limit and is it possible to expand it?

 

(Sorry but I dont know very much about the particle engine and I dindnt work with it before)

Posted

If i remember correctly, the hard limit set in EffectRenderer is 4000 EntityFX per layer.

Default EntityFX is on layer 0.

You can override

getFXLayer()

to a different value to see if that fixes it.

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