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Featured Replies

Posted

Hi!

 

I would like to use coloured image overlays for an item just like the vanilla spawn eggs do.

For example, I'd have one texture which is the base texture and another which is the overlay. I would like to be able to make both colourable, just like the vanilla spawn eggs.

 

How would I achieve this?

 

Thanks in advance

"Thinking that coding is the nerdy IT guy at work rebooting your computer is like thinking that music is what happens when the piano tuner comes round." - Ed Rex

Hello,

 

You could try to override

colorMultiplier

in your item class.

 

ss7

You sir are a god damn hero.

You could try to override

colorMultiplier

in your item class.

 

Specifically, you need multiple render passes.

 

1) requiresMultipleRenderPasses() needs to return true

2) getIcon(ItemStack stack, int pass) needs to return two different icons based on the pass (the integers are 0 for the first pass and 1 for the second pass)

3) getColorFromItemStack(ItemStack par1ItemStack, int pass) needs to return two different values (hex representation*) for each pass.

 

Take a look at this item class of mine.

 

*You can either return a number like 0xff0000 or you can return the decimal equivalent, 16711680.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Thanks!

 

I'll give a try

"Thinking that coding is the nerdy IT guy at work rebooting your computer is like thinking that music is what happens when the piano tuner comes round." - Ed Rex

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