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Using coloured Icon overlays like vanilla spawn eggs


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I would like to use coloured image overlays for an item just like the vanilla spawn eggs do.

For example, I'd have one texture which is the base texture and another which is the overlay. I would like to be able to make both colourable, just like the vanilla spawn eggs.


How would I achieve this?


Thanks in advance

"Thinking that coding is the nerdy IT guy at work rebooting your computer is like thinking that music is what happens when the piano tuner comes round." - Ed Rex

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You could try to override


in your item class.


Specifically, you need multiple render passes.


1) requiresMultipleRenderPasses() needs to return true

2) getIcon(ItemStack stack, int pass) needs to return two different icons based on the pass (the integers are 0 for the first pass and 1 for the second pass)

3) getColorFromItemStack(ItemStack par1ItemStack, int pass) needs to return two different values (hex representation*) for each pass.


Take a look at this item class of mine.


*You can either return a number like 0xff0000 or you can return the decimal equivalent, 16711680.

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