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By Paint_Ninja · Posted
I think the events you're looking at are based on client-side information. Depending on where the mod is being run (client-side or server-side) the events may produce different results. You could use networking to communicate server events to the client. What Forge version are you using? By the way, try asking on the Discord in future, it's more active for dev support than the forums these days. -
No se me descarga la carpeta de forge. Despues de darle a install y q me salte a la pagina de publicidad, espero los 5 segundos, le doy a skip pero en vez de descargarse del archivo del forge, se me descarga un .jar que es un bloc de notas, no me aparece la carpeta con la descarga por ningun lado
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Alright, well before removing IC2 I changed the max chunks from 15 to 6, and that seems to have fixed most of it, BUT, the console log keeps spamming out this "[16:01:09] [File IO Thread/WARN] [FML]: Large Chunk Detected: (11, 19) Size: 578 ./servermodworld2024oct/region/r.5.2.mca", and it is still lagging a little. What exactly does this mean and by some chance is this a chunk I can find and fix? If so how can I find it? After testing the server without IC2, the same error message still shows up, and the server continues to suffer in terms of lag.
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