Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I'm trying to stop players from using certain items until they meet some prerequisites, but I can't seem to get a good comparison working that will allow me to do something with the item in the spot.

 

So far I've just created some conditional statements to test my ideas. Below you can see that I'm using the isSwingInProgress event in a player update event. I'm using this because I don't want the item to get kicked for having it, just using it.

 

Right now I am having the chat spit out the (player name) "is using a" currentItem. Well this comes out in chat as "Player### is using a 1xpickaxeStone@1 (2, 3 ...). So when I try to compare the .getCurrentItem to an ItemStack variable that I created I'm not getting the right comparison.

 

Any help is appreciated! Also, if more explanation is needed please let me know.

 

	@ForgeSubscribe
public void onPlayerUpdate(LivingUpdateEvent event){
	if(event.entityLiving instanceof EntityPlayer){
		EntityPlayer player = (EntityPlayer) event.entityLiving;


		if(player.isSwingInProgress){

			player.addChatMessage(player.getEntityName() + " is using a " + player.inventory.getCurrentItem());

			ItemStack heldItem = new ItemStack(Item.pickaxeStone);

			if(player.inventory..getCurrentItem() == heldItem){
				player.addChatMessage("Using a Stone Pickaxe."); //If I get this message to display then I know I can get the items kicked out of the slot, just need to get this if statement working.
			}
		}
	}
}

Sorry to say, but basic java:

 

ItemStack heldItem = new ItemStack(Item.pickaxeStone);
if(player.inventory.getCurrentItem() == heldItem){

'==' in this case has an other meaning than you think. It's checking if both objects are the one and the same, meaning they hold a reference to the same location in memory. The solution would be:

if(player.inventory.getCurrentItem().itemID == Item.pickaxeStone.itemID)

 

But please learn more about Java before proceding, it will make you life easier :).

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

There's also an .equals() function in class ItemStack, which will compare two item stacks for equality (same item ID, same metadata, same NBT tags).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.