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Posted

Hi, i made the following code, how can i make thath once is activated controlls get inverted for 50 seconds. So pressing w you will go downwards and with the d you will go to the left.

public class trampa extends Block {

public trampa(int id, Material Material) {
	super(id, Material);
}
    /**
     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
     * cleared to be reused)
     */
    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    {
        float f = 0.125F;
        return AxisAlignedBB.getAABBPool().getAABB((double)par2, (double)par3, (double)par4, (double)(par2 + 1), (double)((float)(par3 + 1) - f), (double)(par4 + 1));
    }

    /**
     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
     */
    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
    {
    	if (par5Entity instanceof EntityPlayer) {
    		//here goes the acction
    }
    }
}

Thx very much, and sorry for my bad english.

Posted

Hi

 

Here is some background information that might be useful...

http://greyminecraftcoder.blogspot.com.au/2013/10/user-input.htm

 

Three choices occur to me.. either change the keybinding, replace the KeyBinding class with your own to swap the settings before they get passed to vanilla code (http://gist.github.com/TheGreyGhost/7033821), or overwrite EntityPlayerSP.movementInput with your own class.

 

-TGG

Posted

That depends on how you are going to do it.

So you need to choose how you will do it, which means you will need to investigate and understand each option suggested.

 

Also you will need to understand how the vanilla system works. The above blogspot link is a great place to start learning about how minecraft works internally :)

Start by learning how the system works, then about the suggested methods then plan how you want to do it and finally you can start coding.

 

If you guys dont get it.. then well ya.. try harder...

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