Jeerdus Posted October 26, 2013 Posted October 26, 2013 Good day, I have a block and all I would want for it to do is that when I break it with my custom item it should drop different item then it normally drops when you break it with anything else. I tried this: public int idDropped(int id, Random rand, int idDropped, EntityPlayer player) { itemstack = player.getCurrentEquippedItem(); if (itemstack != null) { item = player.getCurrentEquippedItem().getItem(); if(item == Elementum.forgingHammer) return Elementum.cellingMachine.blockID; else return Block.blockIron.blockID; } return idDropped; } But it didn't work. Could anybody help me please? Quote
Draco18s Posted October 26, 2013 Posted October 26, 2013 Java is not magical. <3 (Well it is, but not in this way.) Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Jeerdus Posted October 26, 2013 Author Posted October 26, 2013 Well then, how am I supposed to do it? Quote
Draco18s Posted October 26, 2013 Posted October 26, 2013 Look at what you do have access to and figure out if any of those objects have access to what you need, or can get it. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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