Jump to content

[SOLVED] Instanced stats on weapon?


roflmuffin

Recommended Posts

I have been experimenting with NBT tags and applying prefixes to tools in a random way. So far I have implemented the name/prefix and lore of each item because that can be done with NBT tags however I am struggling to find a way to implement instanced damage variables.

 

My aim here is to have different stats on a single weapon that is generated on creation while only using a single ID to do so. With the way the new attribute system works, it sets the attackDamage attribute for all instances of my class which is not what I'm really looking for.

 

Anyone have any ideas as to how I could achieve this?

 

EDIT: After a long time searching and fiddling I found the solution and figured I would post here so people knew. Because the multimap method of applying attributes ( as ItemSword usually does ) applied it to all instances I am now manually applying the NBT Tags related to attributes manually. Here is the code. I have put it in another class for my own uses but you should be able to see how it works.

 

public static void addModifier(ItemStack itemStack, String attribute, double amount, int mode){

  NBTTagList list = new NBTTagList();
  	  NBTTagCompound attributes = new NBTTagCompound();
  	  attributes.setString("Name", "Attribute");
  	  attributes.setString("AttributeName", attribute); // usually use SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName()
  	  attributes.setDouble("Amount", amount);
  	  attributes.setLong("UUIDMost", UUID.randomUUID().getMostSignificantBits());
  	  attributes.setLong("UUIDLeast", UUID.randomUUID().getLeastSignificantBits());
  	  attributes.setInteger("Operation", mode);
  	  
  	  list.appendTag(attributes);
  	  
  	  NBTTagCompound attributeModifierTag = new NBTTagCompound();
  	  attributeModifierTag.setTag("AttributeModifiers", list);
  	  
  	  itemStack.setTagCompound(attributeModifierTag);
}

Link to comment
Share on other sites

Might want to take a peek at my project:

 

https://github.com/Draco18s/Artifacts/tree/master/draco18s/artifacts/item

https://github.com/Draco18s/Artifacts/tree/master/draco18s/artifacts/components

 

It'll take a little parsing to find the exact parts you're looking for, but ComponentDamage handles increasing the player's attack value the same way vanilla swords do.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.