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Posted

Ok so I'm trying to add Hades' Helm of Darkness and camouflage armor to my mod and the helm will make the player completely invisible for a short period of time and the camouflage armor will remove the player's nameplate.

 

However I have no idea how to do this. I've been searching Google for a while now looking for anything relatively close to this.

 

If anyone could help me out and NOT spoon-feed me I will be VERY grateful.

 

Also, if there is a way to make it so the helm doesn't take damage from weapons could you guys tell me. Cause i want it so it has 100 durability and takes 1 point of damages per 10 seconds while invisible and once it hits 0 it breaks. But i don't want weapons to damage it at all. I suppose this isn't entirely necessary, but I would like it. Those first two things are what I would like help with the most.

Posted

Well, after looking around through RenderPlayer I found were it actually renders out the players. I've been trying to us an if statement to check whether or not your wearing the helm of darkness. But now if I make any form of attempt to look at my guy the game crashes. I'm assuming I'm doing something wrong.

 

Here is the code from RenderPlayer:

 

    public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)

    {

        ItemStack var10 = par1EntityPlayer.inventory.getCurrentItem();

ItemStack helm = par1EntityPlayer.inventory.armorInventory[0];

 

this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var10 != null ? 1 : 0;

 

if (var10 != null && par1EntityPlayer.getItemInUseCount() > 0)

{

EnumAction var11 = var10.getItemUseAction();

 

if (var11 == EnumAction.block)

{

this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;

}

else if (var11 == EnumAction.bow)

{

this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;

}

}

 

this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();

double var13 = par4 - (double)par1EntityPlayer.yOffset;

if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))

{

var13 -= 0.125D;

}

 

if(helm.itemID == mod_MagicTools.hadesHelm.shiftedIndex)

{

 

}

 

else

{

super.doRenderLiving(par1EntityPlayer, par2, var13, par6, par8, par9);

}

this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;

this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;

this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;

}

 

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