Jump to content

Recommended Posts

Posted

Ok so I'm trying to add Hades' Helm of Darkness and camouflage armor to my mod and the helm will make the player completely invisible for a short period of time and the camouflage armor will remove the player's nameplate.

 

However I have no idea how to do this. I've been searching Google for a while now looking for anything relatively close to this.

 

If anyone could help me out and NOT spoon-feed me I will be VERY grateful.

 

Also, if there is a way to make it so the helm doesn't take damage from weapons could you guys tell me. Cause i want it so it has 100 durability and takes 1 point of damages per 10 seconds while invisible and once it hits 0 it breaks. But i don't want weapons to damage it at all. I suppose this isn't entirely necessary, but I would like it. Those first two things are what I would like help with the most.

Posted

Well, after looking around through RenderPlayer I found were it actually renders out the players. I've been trying to us an if statement to check whether or not your wearing the helm of darkness. But now if I make any form of attempt to look at my guy the game crashes. I'm assuming I'm doing something wrong.

 

Here is the code from RenderPlayer:

 

    public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)

    {

        ItemStack var10 = par1EntityPlayer.inventory.getCurrentItem();

ItemStack helm = par1EntityPlayer.inventory.armorInventory[0];

 

this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var10 != null ? 1 : 0;

 

if (var10 != null && par1EntityPlayer.getItemInUseCount() > 0)

{

EnumAction var11 = var10.getItemUseAction();

 

if (var11 == EnumAction.block)

{

this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;

}

else if (var11 == EnumAction.bow)

{

this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;

}

}

 

this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();

double var13 = par4 - (double)par1EntityPlayer.yOffset;

if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))

{

var13 -= 0.125D;

}

 

if(helm.itemID == mod_MagicTools.hadesHelm.shiftedIndex)

{

 

}

 

else

{

super.doRenderLiving(par1EntityPlayer, par2, var13, par6, par8, par9);

}

this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;

this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;

this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;

}

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.