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Posted

Hello everyone,

 

I'm making a mod to save worlds, but I need to get the world name when the player disconnects. So I have overriden the ingamemenu, here's my button:

case 100:
            	par100GuiButton.enabled = false;
                this.mc.statFileWriter.readStat(StatList.leaveGameStat, 1);
                this.mc.theWorld.sendQuittingDisconnectingPacket();
                String world = mc.theWorld.getWorldInfo().getWorldName();
                this.mc.loadWorld((WorldClient)null);
                System.out.println("World Name: " + world);
                this.mc.displayGuiScreen(new GuiUpload());
                break;

The only problem is that the worldname is always equals to "MpServer", but I need the world name to zip the folder ...

 

Thanks in advance

Posted

Ok so, in this file there's pretty much what I need, but it's not when the player exit the game, it load all the level list, then it sort it and finally it .get() the selected one...

Posted

Yes, the client-side world name is always MpServer.

You'll have to get the server side world name.

 

Oh yeah, I feel so stupid now ><

For those who need the solution: mc.getIntegratedServer().getWorldName();

Thanks man !

Posted

Mmh sorry for the doublepost but, I have the world name but I need the Folder... I can't get it by this way and I can't just use the function "makeUsableName" because if the player has renamed the world it won't be the same folder ...

Posted

Hi

 

Just a comment -

 

mc.getIntegratedServer().getWorldName();

I reckon this will only work if the client and the server are running on the same machine.  If a client uses this, it either won't work (or might crash).

 

If you need it on the server only, it's easy

MinecraftServer.getServer().getWorldName();

 

If on the client, the client should ask the server to send it via a custom packet 250

 

http://greyminecraftcoder.blogspot.com.au/2013/10/client-side-class-linkage-map.html

http://greyminecraftcoder.blogspot.com.au/2013/10/server-side-class-linkage-map.html

http://greyminecraftcoder.blogspot.com.au/2013/10/client-server-communication-using.html

 

-TGG

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