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Hello everyone,


I'm making a mod to save worlds, but I need to get the world name when the player disconnects. So I have overriden the ingamemenu, here's my button:

case 100:
            	par100GuiButton.enabled = false;
                this.mc.statFileWriter.readStat(StatList.leaveGameStat, 1);
                String world = mc.theWorld.getWorldInfo().getWorldName();
                System.out.println("World Name: " + world);
                this.mc.displayGuiScreen(new GuiUpload());

The only problem is that the worldname is always equals to "MpServer", but I need the world name to zip the folder ...


Thanks in advance

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Yes, the client-side world name is always MpServer.

You'll have to get the server side world name.


Oh yeah, I feel so stupid now ><

For those who need the solution: mc.getIntegratedServer().getWorldName();

Thanks man !

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Mmh sorry for the doublepost but, I have the world name but I need the Folder... I can't get it by this way and I can't just use the function "makeUsableName" because if the player has renamed the world it won't be the same folder ...

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Just a comment -



I reckon this will only work if the client and the server are running on the same machine.  If a client uses this, it either won't work (or might crash).


If you need it on the server only, it's easy



If on the client, the client should ask the server to send it via a custom packet 250







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