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Posted

Create a new class that extends the LayerRenderer,
implement the render method and render whatever you want there (use the vanilla layers as an example).

Then you need to subscribe to the EntityRenderersEvent.AddLayers and add the your custom LayerRenderer to the EntityRenderer.

Posted
  On 11/8/2023 at 9:08 AM, ChickenSpeed12 said:

Simple: In my entity, there's an integer variable called "hat." A "GetHat()" Method will return this "hat." The "GetHat" will be called, and a layer will be added depending on "hat." 

Expand  

The layer is added on game start to the Entity once, you should render the hat you want based on the integer variable in your LayerRenderer.

Note the integer (if it's updated on server) should by synced to the client.

  On 11/8/2023 at 12:31 PM, ChickenSpeed12 said:

Yeah I can't even render anything! I'm stuck! I need help! There's no info on this!

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Show your code

Posted
package com.chickenspeed.joshsmobs.entity.client;

import com.chickenspeed.joshsmobs.JoshsMobs;
import com.chickenspeed.joshsmobs.entity.custom.PrairieDogEntity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.resources.ResourceLocation;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import org.jetbrains.annotations.Nullable;
import software.bernie.geckolib3.renderers.geo.GeoEntityRenderer;

public class PrairieDogRenderer extends GeoEntityRenderer<PrairieDogEntity> {
    public PrairieDogRenderer(EntityRendererProvider.Context renderManager)
    {
        super(renderManager, new PrairieDogModel());
        this.shadowRadius = 0.3f;
        this.addLayer(new KittyEarsRenderLayer(this));
    }

    @Override
    public ResourceLocation getTextureLocation(PrairieDogEntity animatable) {
        return new ResourceLocation(JoshsMobs.MOD_ID, "textures/entity/prairiedog.png");

    }



    @Override
    public RenderType getRenderType(PrairieDogEntity animatable, float partialTick, PoseStack poseStack,
                                    @Nullable MultiBufferSource bufferSource, @Nullable VertexConsumer buffer, int packedLight,
                                    ResourceLocation texture) {
        return super.getRenderType(animatable, partialTick, poseStack, bufferSource, buffer, packedLight, texture);
    }
}

  

Thats the Renderer

This is the render layer:

package com.chickenspeed.joshsmobs.entity.client;

import com.chickenspeed.joshsmobs.JoshsMobs;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.Entity;
import software.bernie.geckolib3.model.provider.GeoModelProvider;
import software.bernie.geckolib3.renderers.geo.GeoLayerRenderer;
import software.bernie.geckolib3.renderers.geo.IGeoRenderer;

public class KittyEarsRenderLayer extends GeoLayerRenderer{


    public KittyEarsRenderLayer(IGeoRenderer entityRendererIn) {
        super(entityRendererIn);
    }

    @Override
    public void render(PoseStack matrixStackIn, MultiBufferSource bufferIn, int packedLightIn, Entity entityLivingBaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch) {

    }

    @Override
    public GeoModelProvider getEntityModel() {
        return new GeoModelProvider() {
            @Override
            public ResourceLocation getModelResource(Object object) {
                return new ResourceLocation(JoshsMobs.MOD_ID, "geo/kittyprairiedog.geo.json");
            }

            @Override
            public ResourceLocation getTextureResource(Object object) {
                return new ResourceLocation(JoshsMobs.MOD_ID, "textures/entity/kittyears.png");
            }
        };
    }


}

 

Posted (edited)

Your are doing nothing in the render method of the LayerRenderer, take a look at the GeckLib documentation about how to render a model

Edited by Luis_ST
Fix spelling
Posted

Changed it to this:

package com.chickenspeed.joshsmobs.entity.client;

import com.chickenspeed.joshsmobs.JoshsMobs;
import com.chickenspeed.joshsmobs.entity.custom.PrairieDogEntity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.resources.ResourceLocation;
import org.jetbrains.annotations.Nullable;
import software.bernie.geckolib3.geo.render.built.GeoModel;
import software.bernie.geckolib3.renderers.geo.GeoEntityRenderer;

public class PrairieDogRenderer extends GeoEntityRenderer<PrairieDogEntity> {
    public PrairieDogRenderer(EntityRendererProvider.Context renderManager)
    {
        super(renderManager, new PrairieDogModel());
        this.shadowRadius = 0.3f;
    }

    @Override
    public ResourceLocation getTextureLocation(PrairieDogEntity animatable) {
        return new ResourceLocation(JoshsMobs.MOD_ID, "textures/entity/prairiedog.png");

    }



    @Override
    public RenderType getRenderType(PrairieDogEntity animatable, float partialTick, PoseStack poseStack,
                                    @Nullable MultiBufferSource bufferSource, @Nullable VertexConsumer buffer, int packedLight,
                                    ResourceLocation texture) {
        return super.getRenderType(animatable, partialTick, poseStack, bufferSource, buffer, packedLight, texture);
    }

    @Override
    public void render(GeoModel model, PrairieDogEntity animatable, float partialTick, RenderType type, PoseStack poseStack, @Nullable MultiBufferSource bufferSource, @Nullable VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) {
        this.addLayer(new KittyEarsRenderLayer(this));
        super.render(model, animatable, partialTick, type, poseStack, bufferSource, buffer, packedLight, packedOverlay, red, green, blue, alpha);
    }
}

Its still not working.

Oh! and the problem is it can't render the render layer. The actual model IS working.

Posted
  On 11/8/2023 at 3:42 PM, ChickenSpeed12 said:
    public PrairieDogRenderer(EntityRendererProvider.Context renderManager)
    {
        super(renderManager, new PrairieDogModel());
        this.shadowRadius = 0.3f;
        this.addLayer(new KittyEarsRenderLayer(this));
    }
Expand  

You already done it.

If you have any questions about GeckoLib or anything related to it, you should ask them

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