November 16, 20231 yr Author On 11/8/2023 at 10:06 PM, Luis_ST said: Take a look at the GeckLib documentation about how to render a model Thing is: Iv'e not seen ANYTHING for Geckolib3. On 11/8/2023 at 10:06 PM, Luis_ST said: Your are doing nothing in the render method of the LayerRenderer. I don't know what to put in the render method.
November 16, 20231 yr Quote I don't know what to put in the render method. The simple answer is that you have to render your model (i.e. what you want to display via the layer). If you are having problems with GeckoLib or anything related to it, I would recommend asking for help on their Discord server, as I am not familiar with GeckoLib at all. Edited November 16, 20231 yr by Luis_ST
November 17, 20231 yr Author Eureka! I stumbled upon the "LE" in the geckolib examples. I used this, BUT it crashes whenever I look at my entity. Crash Log
November 17, 20231 yr Quote geckolib3:geo/kittyprairiedog.geo.json: Could not find model. If you are getting this with a built mod, please just restart your game. Your json model does not exsits your will not be found. Is it placed in the correct directory?
November 20, 20231 yr Author Nope! I put it in the right one and it works! But how do I animate render layers?
November 20, 20231 yr 2 hours ago, ChickenSpeed12 said: But how do I animate render layers? When using vanille you have to lerp the model part using partialTicks and two calculated values. In GeckoLib I don't know. 1 hour ago, ChickenSpeed12 said: and how do I make it so they can where different hats? You have to use a dynamic model based on some properties like from a player capability
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