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Help with buttons


afunu

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Hi! I need help.

I'm trying to add a GUI config to my mod with buttons, so I tried this:
 

 Button RandomizeBtn = new Button(
	16, 22,
	98, 20,
	// Text shown on the button
	new StringTextComponent("text"),
	// Action performed when the button is pressed
	button -> {
		System.out.println('button clicked');
	}
);

 

but I can't click the button. any suggetions?

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  • 2 weeks later...
@Override
    protected void init() {

this.optionsRowList = new OptionsRowList(
                this.minecraft, this.width, this.height,
                OPTIONS_LIST_TOP_HEIGHT,
                this.height - OPTIONS_LIST_BOTTOM_OFFSET,
                OPTIONS_LIST_ITEM_HEIGHT
        );

this.children.add(this.optionsRowList);

}



@Override
    public void render(MatrixStack matrixStack,
                       int mouseX, int mouseY, float partialTicks) {
        // First draw the background of the screen
        this.renderBackground(matrixStack);
        // Draw the title
        drawCenteredString(matrixStack, this.font, this.title.getString(),
                this.width / 2, TITLE_HEIGHT, 0xFFFFFF);

        // Call the super class' method to complete rendering
        super.render(matrixStack, mouseX, mouseY, partialTicks);
    }

 

and the button is shown normally

Edited by afunu
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public final class Config extends Screen {
    /** Distance from top of the screen to this GUI's title */
    private static final int TITLE_HEIGHT = 8;
    private static final int OPTIONS_LIST_TOP_HEIGHT = 24;
    /** Distance from bottom of the screen to the options row list's bottom */
    private static final int OPTIONS_LIST_BOTTOM_OFFSET = 32;
    /** Height of each item in the options row list */
    private static final int OPTIONS_LIST_ITEM_HEIGHT = 25;

    /** Width of a button */
    private static final int BUTTON_WIDTH = 200;
    /** Height of a button */
    private static final int BUTTON_HEIGHT = 20;
    /** Distance from bottom of the screen to the "Done" button's top */
    private static final int DONE_BUTTON_TOP_OFFSET = 26;

    /** List of options rows shown on the screen */
    // Not a final field because this cannot be initialized in the constructor,
    // as explained below
    private OptionsRowList optionsRowList;

    public ModConfig() {
        // Use the super class' constructor to set the screen's title
        super(new StringTextComponent("test"));
    }

    private void AddButton(int n){
        for(int i=0; i<n ;i++) {
            this.optionsRowList.addBig(new IteratableOption(
                    "text",
                    // GameSettings argument unused for both getter and setter
                    (unused, newValue) -> DoNothing(),
                    (unused, option) -> new StringTextComponent("")
            ));
        }
    }

    @Override
    protected void init() {

        // Create the options row list
        // It must be created in this method instead of in the constructor,
        // or it will not be displayed properly
        this.optionsRowList = new OptionsRowList(
                this.minecraft, this.width, this.height,
                OPTIONS_LIST_TOP_HEIGHT,
                this.height - OPTIONS_LIST_BOTTOM_OFFSET,
                OPTIONS_LIST_ITEM_HEIGHT
        );

        AddButton(1);


        // Add the options row list as this screen's child
        // If this is not done, users cannot click on items in the list
        this.children.add(this.optionsRowList);

        List<Button> RandomizedBtns = new ArrayList<>();

        Button RandomizeBtn = new Button(
	16, 22,
	98, 20,
	// Text shown on the button
	new StringTextComponent("text"),
	// Action performed when the button is pressed
	button -> {
		System.out.println('button clicked');
	}
);

        
        RandomizedBtns.add(RandomizedBtns);

        this.addButton(RandomizeBtn);
        for(Button btn : RandomizedBtns){
            this.addButton(btn);
        }

        this.addButton(new Button(
                (this.width - BUTTON_WIDTH) / 2,
                this.height - DONE_BUTTON_TOP_OFFSET,
                BUTTON_WIDTH, BUTTON_HEIGHT,
                
                new StringTextComponent("Done"),
                
                button -> this.onClose()
        ));
    }

    @Override
    public void render(MatrixStack matrixStack,
                       int mouseX, int mouseY, float partialTicks) {
        // First draw the background of the screen
        this.renderBackground(matrixStack);
        // Draw the title
        drawCenteredString(matrixStack, this.font, this.title.getString(),
                this.width / 2, TITLE_HEIGHT, 0xFFFFFF);

        // Call the super class' method to complete rendering
        super.render(matrixStack, mouseX, mouseY, partialTicks);
    }
}

 

If I add the "AddBig" it works, but just for me. others need to install "configurator", but I don't want this mod

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import com.mojang.blaze3d.matrix.MatrixStack;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.widget.button.Button;
import net.minecraft.client.gui.widget.list.OptionsRowList;
import net.minecraft.client.settings.IteratableOption;
import net.minecraft.util.text.StringTextComponent;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;

import java.util.ArrayList;
import java.util.List;

 

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  • 2 weeks later...

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