Posted November 5, 20231 yr Hi! I need help. I'm trying to add a GUI config to my mod with buttons, so I tried this: Button RandomizeBtn = new Button( 16, 22, 98, 20, // Text shown on the button new StringTextComponent("text"), // Action performed when the button is pressed button -> { System.out.println('button clicked'); } ); but I can't click the button. any suggetions?
November 6, 20231 yr What do you mean by "You cannot click on the button"? Is the button disabled, did you add it to the screen? Can you provide a screenshot of the button in game?
November 7, 20231 yr Author The button is shown normally, just that if I click it that doesn't do the method. that doesn't run it.
November 19, 20231 yr Author @Override protected void init() { this.optionsRowList = new OptionsRowList( this.minecraft, this.width, this.height, OPTIONS_LIST_TOP_HEIGHT, this.height - OPTIONS_LIST_BOTTOM_OFFSET, OPTIONS_LIST_ITEM_HEIGHT ); this.children.add(this.optionsRowList); } @Override public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) { // First draw the background of the screen this.renderBackground(matrixStack); // Draw the title drawCenteredString(matrixStack, this.font, this.title.getString(), this.width / 2, TITLE_HEIGHT, 0xFFFFFF); // Call the super class' method to complete rendering super.render(matrixStack, mouseX, mouseY, partialTicks); } and the button is shown normally Edited November 19, 20231 yr by afunu
November 19, 20231 yr Author public final class Config extends Screen { /** Distance from top of the screen to this GUI's title */ private static final int TITLE_HEIGHT = 8; private static final int OPTIONS_LIST_TOP_HEIGHT = 24; /** Distance from bottom of the screen to the options row list's bottom */ private static final int OPTIONS_LIST_BOTTOM_OFFSET = 32; /** Height of each item in the options row list */ private static final int OPTIONS_LIST_ITEM_HEIGHT = 25; /** Width of a button */ private static final int BUTTON_WIDTH = 200; /** Height of a button */ private static final int BUTTON_HEIGHT = 20; /** Distance from bottom of the screen to the "Done" button's top */ private static final int DONE_BUTTON_TOP_OFFSET = 26; /** List of options rows shown on the screen */ // Not a final field because this cannot be initialized in the constructor, // as explained below private OptionsRowList optionsRowList; public ModConfig() { // Use the super class' constructor to set the screen's title super(new StringTextComponent("test")); } private void AddButton(int n){ for(int i=0; i<n ;i++) { this.optionsRowList.addBig(new IteratableOption( "text", // GameSettings argument unused for both getter and setter (unused, newValue) -> DoNothing(), (unused, option) -> new StringTextComponent("") )); } } @Override protected void init() { // Create the options row list // It must be created in this method instead of in the constructor, // or it will not be displayed properly this.optionsRowList = new OptionsRowList( this.minecraft, this.width, this.height, OPTIONS_LIST_TOP_HEIGHT, this.height - OPTIONS_LIST_BOTTOM_OFFSET, OPTIONS_LIST_ITEM_HEIGHT ); AddButton(1); // Add the options row list as this screen's child // If this is not done, users cannot click on items in the list this.children.add(this.optionsRowList); List<Button> RandomizedBtns = new ArrayList<>(); Button RandomizeBtn = new Button( 16, 22, 98, 20, // Text shown on the button new StringTextComponent("text"), // Action performed when the button is pressed button -> { System.out.println('button clicked'); } ); RandomizedBtns.add(RandomizedBtns); this.addButton(RandomizeBtn); for(Button btn : RandomizedBtns){ this.addButton(btn); } this.addButton(new Button( (this.width - BUTTON_WIDTH) / 2, this.height - DONE_BUTTON_TOP_OFFSET, BUTTON_WIDTH, BUTTON_HEIGHT, new StringTextComponent("Done"), button -> this.onClose() )); } @Override public void render(MatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) { // First draw the background of the screen this.renderBackground(matrixStack); // Draw the title drawCenteredString(matrixStack, this.font, this.title.getString(), this.width / 2, TITLE_HEIGHT, 0xFFFFFF); // Call the super class' method to complete rendering super.render(matrixStack, mouseX, mouseY, partialTicks); } } If I add the "AddBig" it works, but just for me. others need to install "configurator", but I don't want this mod
November 20, 20231 yr Author import com.mojang.blaze3d.matrix.MatrixStack; import net.minecraft.client.gui.screen.Screen; import net.minecraft.client.gui.widget.button.Button; import net.minecraft.client.gui.widget.list.OptionsRowList; import net.minecraft.client.settings.IteratableOption; import net.minecraft.util.text.StringTextComponent; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import java.util.ArrayList; import java.util.List;
November 20, 20231 yr Try to add the OptionsRowList with Screen#addRenderableWidget in the init method. Edited November 20, 20231 yr by Luis_ST
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