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Posted

My Liquid Isn't Being Added To The Game Even Though There Are No Errors

 

Hello everyone!

I tried to add a custom liquid to the game, but when I loaded up the game there were no errors, but my liquid didn't get added. I don't know how to fix this so I came here for help!

 

This is the code is my mod's main class that has to do with the liquid:

//Define Fluids
public static Fluid fluidCorrosiveAcid;
public static Block blockCorrosiveAcid;

//Initialize Fluids
	fluidCorrosiveAcid = new FluidCorrosiveAcid();
	blockCorrosiveAcid = new BlockCorrosiveAcid(3201);

//Register Fluids To The Game
	GameRegistry.registerBlock(blockCorrosiveAcid);

 

This is the code for the FluidCorrosiveAcid class:

package com.leonardude.zether.blocks;

import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;

public class FluidCorrosiveAcid extends Fluid {

public FluidCorrosiveAcid() {
	super("fluidCorrosiveAcid");
	this.setDensity(10);
	this.setViscosity(1000);
	FluidRegistry.registerFluid(this);
}

}

 

And this is the code for the BlockCorrosiveAcid class:

package com.leonardude.zether.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.fluids.BlockFluidClassic;

import com.leonardude.zether.main.Zether;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockCorrosiveAcid extends BlockFluidClassic {

public BlockCorrosiveAcid(int id) {
	super(id, Zether.fluidCorrosiveAcid, Material.water);
	Zether.fluidCorrosiveAcid.setBlockID(id);
}

@Override
@SideOnly(Side.CLIENT)
public Icon getIcon(int side, int meta) {
	return Block.waterMoving.getIcon(side, meta);
}

@Override
public int colorMultiplier(IBlockAccess iblockaccess, int x, int y, int z) {
	return 0x66FF00;
}

}

 

Please help me as I have no idea what to do! Thanks in advance!

;D ;D ;D ;D

Leonardude

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