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Posted

(English is not my native language, BTW)

Hello,

 

I am trying to learn modding so I am doing just a testing mod. I wanted to make a block which would rotate like wood log on placement, but it would change the bounding box of the block, too. So I am trying to do it by Tile Entity, but minecraft crashes at testmod.BlockDirWTileEntity.onBlockPlaced(BlockDirWTileEntity.java:30)

 

Code:

Class for the Block:

package testmod;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.world.World;

public class BlockDirWTileEntity extends BlockContainer {

protected BlockDirWTileEntity(int id) {
	super(id, Material.rock);

}

public TileEntity createNewTileEntity(World world) {

	return new TileEntityDirWTileEntity();
}

public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    {
        int j1 = par9 & 3;
        byte b0 = 0;
        TileEntityDirWTileEntity tileentity = (TileEntityDirWTileEntity)par1World.getBlockTileEntity(par2, par3, par4);
        
        tileentity.setBoundsForBlock(par5); //Here it crashes 

        switch (par5)
        {
            case 0:
           
            case 1:
                b0 = 0;
                break;
            case 2:
            
            case 3:
                b0 = 8;
                break;
            case 4:
            
            case 5:
                b0 = 4;
        }

        return j1 | b0;
    }

@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1) {
	this.blockIcon = par1.registerIcon(Main.modid + ":" + this.getUnlocalizedName().substring(5));
}

}

Class for the Tile Entity (here I just wanted to figure out what is what):

package testmod;

import net.minecraft.tileentity.TileEntity;

public class TileEntityDirWTileEntity extends TileEntity {

public void setBoundsForBlock(int par1){
	switch (par1)
        {
            case 0:
            	System.out.println("case 0");
            	break;
            case 1:
            	System.out.println("case 1");
                break;
            case 2:
            	System.out.println("case 2");
            	break;
            case 3:
            	System.out.println("case 3");
                break;
            case 4:
            	System.out.println("case 4");
            	break;
            case 5:
            	System.out.println("case 5");
        }
}

}

 

So what am I missing? Thanks for your help! :)

If someone helps you, click that thank you button ;)

 

EasyTessellator library: http://www.minecraftforge.net/forum/index.php/topic,14705.0.html

Posted

protected BlockDirWTileEntity(int id) ?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You were getting a NullPointerException right?

 

You are getting this because when onBlockPlaced() is being called when the block isn't placed yet, it's getting called just before that. Therefore the TileEntity is still null when you retrieve it. Solution would be to override Block#onBlockPlacedBy() or Block#onPostBlockPlaced() instead and use World#setBlockMetadataWithNotify() to change the metadata how you want.

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

Posted
You were getting a NullPointerException right?

 

You are getting this because when onBlockPlaced() is being called when the block isn't placed yet, it's getting called just before that. Therefore the TileEntity is still null when you retrieve it. Solution would be to override Block#onBlockPlacedBy() or Block#onPostBlockPlaced() instead and use World#setBlockMetadataWithNotify() to change the metadata how you want.

 

Thanks! I didn't realize that it is called before placement. But I changed it like so:

package testmod;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;

public class BlockDirWTileEntity extends BlockContainer {

public BlockDirWTileEntity(int id) {
	super(id, Material.rock);

}

public boolean isOpaqueCube(){
	return false;
}
public boolean renderAsNormalBlock(){
	return false;
}

public TileEntity createNewTileEntity(World world) {

	return new TileEntityDirWTileEntity();
}

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack) {
	TileEntityDirWTileEntity TE = (TileEntityDirWTileEntity)par1World.getBlockTileEntity(par2, par3, par4);

	int metadata = TE.getBlockMetadata();

	TE.setBoundsForBlock(metadata);
}

public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
    {

        int j1 = par9 & 3;
        byte b0 = 0;

        switch (par5)
        {
            case 0:
           
            case 1:
                b0 = 0;
                break;
            case 2:
            
            case 3:
                b0 = 8;
                break;
            case 4:
            
            case 5:
                b0 = 4;
        }

        return j1 | b0;
    }

@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1) {
	this.blockIcon = par1.registerIcon(Main.modid + ":" + this.getUnlocalizedName().substring(5));
}

}

 

package testmod;

import net.minecraft.block.Block;
import net.minecraft.tileentity.TileEntity;

public class TileEntityDirWTileEntity extends TileEntity {


public void setBoundsForBlock(int par1){
	Block block = getBlockType();
	switch (par1)
        {
            case 0:
            	block.setBlockBounds(0.3125F,0.0F,0.3125F,0.5625F,1.0F,0.5625F);
            	break;
            case 4:
            	block.setBlockBounds(0.0F,0.3125F,0.3125F,1.0F,0.5625F,0.5625F);
                break;
            case 8:
            	block.setBlockBounds(0.3125F,0.3125F,0.0F,0.5625F,0.5625F,1.0F);
            	break;
            default:
            	System.out.println("Bad metadata!");
        }
}


}

 

and when I place a block it change the block bounds for every block (DirWTileEntity). How can I prevent that?

If someone helps you, click that thank you button ;)

 

EasyTessellator library: http://www.minecraftforge.net/forum/index.php/topic,14705.0.html

Posted

You need to set the block bounds when the Block is asking for it, check out Vanilla's BlockHalfSlab for an example. In there you can see you need to override Block#setBlockBoundsBasedOnState, and Block#addCollisionBoxesToList to prevent entity collision problems.

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

Posted

Oh ... I thought I have to do it through Tile entity to store the block bounds for every block... Anyway thanks again! :)

 

Tile Entities are still blocks.  There is still a block class involved, so feel free to utilize it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

That's the one you need. Just do a setBlockBounds() call in there which says how you want the block to be orientated when being rendered as an item (BlockHalfSlab.java once again is a nice example).

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

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