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Forge 1.19.2 Modded - Freeze when loading new chunks / going near village - Freezes during world generation


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For ease of access,
Latest.Log: https://pastebin.com/6PsuJ4Lz
Debug.Log: https://www.dropbox.com/scl/fi/khv63xlqhl2lbtn7qn7d2/debug.log?rlkey=bwif0lrtjtt0z3j7dsltt61eb&dl=0
Debug Log exceeds Pastebin's ~512kb maximum, Dropbox provided as alternative.

Minecraft Version: 1.19.2
Forge Version: Tested on 43.2.4, 43.2.10, 43.2.14, 43.2.20, 43.3.0, and 43.3.5
Java Version: 17
Allocated Ram: No less than 10gb and no more than 16gb (System maximum is 32gb)

Mod List: https://imgur.com/a/uAPeEg8

Context: As usual, been working on a bloated, personal modpack for about three days with little to no success.

Issue: When generating new chunks away from spawn the game appears frozen. Blocks break, but drop nothing. Mobs do not move or make sound. Attempting to Save and Exit the world results in an infinite 'Saving World' screen until the process is executed in Task Manager.

I've removed every mod and added them back in groups of 1 to 3 to narrow the issue down with little success. Before this, the game wouldn't even launch -  resulting in an Error Code -1 crash.
Best results appear to involve removing: Dimadencep's Illuminations for Forge port OR Craftjakob's Enderite CJ Edition for Forge <- although at this point i'm not entirely sure.

I've been trying to learn to read the logs and from what I understand (which isn't a whole lot), I see something about an EventBus and a "java.lang.IllegalStateException" in the same section as "fml.VersionChecker".

I am sort of at a dead end for solo progress. Here's to hoping one of ya'll can help me out. I'll take whatever I can get. Please let me know if I can provide additional context, information, logs, or testing.

Thank you so much for taking the time to read this.

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Hi TileEntity, I've seen some of your replies in other threads during my troubleshooting efforts. I'm glad you've decided to stop by and lend a hand.

I removed JEI and did not notice a difference in game. The same issues persist.

However I do notice new messages within the logs, specifically those mentioned Xaeros Worldmap and Minimap.

Here are the new logs, both through Dropbox as Latest.Log also exceeds the 512kb upload limit set by Pastebin:
Latest.Log: https://www.dropbox.com/scl/fi/ysrd5oka8u9c5kf4nptm8/latest.log?rlkey=jhlaqvwrz40hfcrnpbk5tmran&dl=0
Debug.Log: https://www.dropbox.com/scl/fi/r5mcuyqyp0iywywwtyamb/debug.log?rlkey=zz5t66q9wsrj4ax15qtum16zg&dl=0

Thank you for taking the time to assist me.

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Removing Xaero's World Map and Minimap seems to have relieved the freezing issue.

Of course, that means playing this modpack without those mods, at least at the most up to date version, if they are truly the issue, and not another mod instigating them.

What steps would you recommend I take to improve this situation?

I really do appreciate your help in getting me this far.

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Removing the Xaero's folders had no impact.

I then removed the Xaero's folders and used an older, previously working, version of Xaero's WM and MM. No issue encountered until leaving the spawn area, at which point the previous freezing issue reoccurred.

Latest.Log: https://www.dropbox.com/scl/fi/yp91pgrmnwtv29ou7kit0/latest.log?rlkey=l577cjn1i1ikt5ni3jz11tjtq&dl=0
Debug.Log: https://www.dropbox.com/scl/fi/p0rc7xbtp7gbj6vyykwkw/debug.log?rlkey=zea5ld1fgduntifjyplux1qsy&dl=0

Out of curiosity, I removed all versions of Xaeros WM and MM, their configs, and their folders. I then readded JEI. Same issue of freezing after leaving the general area around spawn. The log results of which are below.

Latest.Log: https://www.dropbox.com/scl/fi/pvqotgryuk75ou4mldwox/latest.log?rlkey=cl7jb0inxix9tcj8icnmonzoh&dl=0
Debug.Log: https://www.dropbox.com/scl/fi/p6ymz2ddran0db97t1dsy/debug.log?rlkey=46dayuw7hh94pshup98241a1j&dl=0

I'm wondering if there is an undiscovered problem mod that is causing Xaeros / JEI to appear to be the culprit(s).

Edited by TacoLite
Grammar and clarity of communication
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Lmao alrighty. No worries. Thank you for trying.

For anyone viewing this thread, I will rebuild the pack one mod at a time, again, and post back with an update.
May take a few days or so between work hours and all that.

Feel free to leave suggestions or request information in the meantime.

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