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[Solved] [1.20.2] How do I draw a line using BufferBuilder and Tesselator?


TopSnek

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I'd like to visualize a ray that I cast from a player. To archieve this, I need to be able to draw a line.

 

Currently, I am using this code for testing purposes, but I cannot see any line drawn around x=0 y=0 z=0:

    @SubscribeEvent
    public static void onClientTick(TickEvent.ClientTickEvent event) {
        // Only call code once as the tick event is called twice every tick
        if (event.phase == TickEvent.Phase.END) {
			
            if(MEASUREMENT_MANAGER.isCurrentlyMeasuring()) {

                Tesselator tesselator = Tesselator.getInstance();
                BufferBuilder bufferBuilder = tesselator.getBuilder();

                Color c = new Color(1, 0, 0, 0.4f);

                bufferBuilder.begin(VertexFormat.Mode.LINES, DefaultVertexFormat.POSITION_COLOR);

                bufferBuilder.vertex(0, 0, 0).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();
                bufferBuilder.vertex(0, 2, 2).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).endVertex();

                tesselator.end();
            }
        }
    }

 

There have been many implementations in lower versions, but I could not find any for 1.20.2. What I've found, however, is this implementation on GitHub: https://github.com/cabaletta/baritone/blob/e183dcba1707c991fea1ba55be052dc3ee5d71a6/src/main/java/baritone/utils/IRenderer.java#L149

This also did not work for me.

 

Any help would be appreciated.

Edited by TopSnek
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10 minutes ago, Luis_ST said:

Why do you not use a IGuiOverlay to draw the line? You can there use GuiGraphics.

Every other implementation I've found used BufferBuilder. I'm not sure if it would be a clean solution to project 3D line(s) that are bound to world coordinates to a 2D GUI. If you still suggest using IGuiOverlay for that I'll give it a try.

 

This would also create problems when using the 3rd person cam (F5), because the ray could be theoretically be casted from the back of the player.

Edited by TopSnek
grammar
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On 11/13/2023 at 9:08 PM, Luis_ST said:

Have you checkout the StructureBlockRenderer to take a look at how vanilla renders lines?

Thanks, yes I did - it brought me to LevelRenderer.java, which has some great examples. I tried applying some of what Mojang did there, but without success. Here is my code:

Spoiler
    @SubscribeEvent
    public static void onClientTick(TickEvent.ClientTickEvent event) {
        // Only call code once as the tick event is called twice every tick
        if (event.phase == TickEvent.Phase.END) {

            if (MEASUREMENT_CONTROLLER.isCurrentlyMeasuring()) {

                Tesselator tesselator = Tesselator.getInstance();
                BufferBuilder bufferBuilder = tesselator.getBuilder();

                RenderSystem.enableBlend();
                RenderSystem.enableDepthTest();
                RenderSystem.disableCull();

                bufferBuilder.begin(VertexFormat.Mode.LINES, DefaultVertexFormat.POSITION_COLOR);

                PoseStack poseStack = RenderSystem.getModelViewStack();
                poseStack.pushPose();
                RenderSystem.applyModelViewMatrix();
                Matrix4f matrix4f = poseStack.last().pose();

                bufferBuilder.vertex( matrix4f, 0, 1, 0).color(0, 255, 0, 255).endVertex();
                bufferBuilder.vertex( matrix4f, 0, 3, 0).color(0, 255, 0, 255).endVertex();

                BufferUploader.drawWithShader(bufferBuilder.end());

                poseStack.popPose();
                RenderSystem.applyModelViewMatrix();
                RenderSystem.enableCull();
                RenderSystem.disableBlend();
                RenderSystem.defaultBlendFunc();
                RenderSystem.depthMask(true);

                System.out.println("rendering");
            }

        }
    }

 

I try to plot a vertical line close to world coordinates 0, 0, 0 but cannot see it in game, "rendering" is being printed inside the console.

I really don't know what I'm missing, I've been looking at code examples for days now - slowly it becomes a bit frustrating.

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I've found the solution. My problem(s) were an invalid translation + I called it inside the wrong event.

Working code for 1.20.2:

    SubscribeEvent
    public static void onRenderLayerPost(RenderLevelStageEvent event) {
        Vec3 view = Minecraft.getInstance().gameRenderer.getMainCamera().getPosition();

        var tesselator = Tesselator.getInstance();
        var buffer = tesselator.getBuilder();
        VertexBuffer vertexBuffer = new VertexBuffer(VertexBuffer.Usage.STATIC);
        buffer.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR);
        buffer.vertex(0, 0, 0).color(1f, 1f, 1f, 1f).endVertex();
        buffer.vertex(10, 10, 10).color(1f, 1f, 1f, 1f).endVertex();
        vertexBuffer.bind();
        vertexBuffer.upload(buffer.end());

        PoseStack matrix = event.getPoseStack();
        matrix.pushPose();
        matrix.translate(-view.x, -view.y, -view.z);
        var shader = GameRenderer.getPositionColorShader();
        vertexBuffer.drawWithShader(matrix.last().pose(), event.getProjectionMatrix(), shader);
        matrix.popPose();

        VertexBuffer.unbind();
    }

Most of the code is from this post:

 

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  • TopSnek changed the title to [Solved] [1.20.2] How do I draw a line using BufferBuilder and Tesselator?

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