Posted November 6, 201311 yr Hello, I have been making a mod that has many ores, metals, and gems. Instead of making many classes for each individual gem block to drop that specific gem, is there another way that is in forge to have one class file for a block that drops a specific gem according to the block that is broken, or would i have to make a class for each block and tell it to drop a specific item. Thanks in Advance Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!
November 7, 201311 yr You can simply override public int idDropped(int par1, Random par2Random, int par3) or/and public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) according what you want to do. Like providing a random gem id in idDropped or according to the data of the block to drop item(s) when the block is destoryed. Maybe also override onBlockDestroyedByExplosion();
November 7, 201311 yr Author sorry but i didn't under stand that clearly, could you explain that again or give me an example of what you mean. PS: Sorry for the inconvenience, English is not my first language. Don't be afraid to ask question when modding, there are no stupid question! Unless you don't know java then all your questions are stupid!
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