Posted November 7, 201311 yr Hey, I'm currently stucking on a Mod which opens an GUI by rightclicking an Item. The GUI is displaying and everything works fine, expet the Containers. I'ld need an Slot which is from the Item, like the Slot from an TileEntity. I've never made a Container without an TileEntity and also didn't found any helpfully yet Hope you can help me, thanks -PreFiX
November 9, 201311 yr Author Thanks for the fast answere, but I still get some Problems with my ItemClass. I'm not sure if it's caused by the getStackInSlot or by the onItemRightClick Source Code of my Item + Errors on the Bottom of the File: https://gist.github.com/anonymous/e1663ecee92313896e45 Can someone help?
November 10, 201311 yr Author So I created now an new Class for IInventory (like an TileEntity Class) and changed the methods. But now I got troubles with my GuiHandler xP Sometimes I think I should quit modding >_> Anyways: Code (Too short for an own Link etc. I think) public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) { Lex_IInventoryLexicon iteminventory = *; if (id == Lex_Main.guiIdLexicon) { return new Lex_ContainerLexicon(player, iteminventory); } else { return null; } } *What do I have to set iteminventory?
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