Posted November 8, 201311 yr I'm in the middle of a big modding project, and my chemical extractor is having some weird issues. There is no actual 'error' in the code, however it still doesnt work correctly. Symptoms: I put any item in the slot and it doubles Left click to remove and the item disappears right click divides stack in slot by 4 and the rest disappears does not process the item at all. I based the code of the vanilla furnace, but changed it to use an electrical supply which I am yet to implement. To 'charge' the block I change the value in the eclipse editor, but it still doesnt function. Any help would be appreciated. The files https://gist.github.com/anonymous/7366482
November 9, 201311 yr I had this thing some time ago. It's likely because of getting wrong side TileEntity. You have to show your IGuiHandler.
November 9, 201311 yr I don't have that much time to go through whole code: Container is good that I can tell, as to TileEntity - at some point you are PROBABLY making ghost items - that means they have different properties (stacksize etc.) that are actually showed. Hint for you: Add println before and after getting ANY itemstacks - like: ItemStack is1 = ExtractorRecipes.extracting() .getFirstExtractResult(this.extractorItemStacks[0]); ItemStack is2 = ExtractorRecipes.extracting() .getSecondExtractResult(this.extractorItemStacks[0]); or extractorItemStacks[2].stackSize += is2.stackSize; Also check if you are not stacking over Stacklimits (saw you did it in canExtract - but just make sure) This post won't help you much but I can assure you that println will Also (as a guy before me said) - GuiHandler should look like this, so make sure it does: public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) { TileEntity TE = world.getBlockTileEntity(x, y, z); switch(id) { case 1: return new MyContainer(player.inventory, (MyTileEntity) TE); } return null; } @Override public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) { TileEntity TE = world.getBlockTileEntity(x, y, z); switch(id) { case 1: return new MyGui(player.inventory, (MyTileEntity) TE); } return null; } } 1.7.10 is no longer supported by forge, you are on your own.
November 10, 201311 yr Author I have changed the GUI handler code and it works now. however, when I place an item into the input slot, the getPowerRequirement function in the recipes class (attached below) crashes with a null pointer exception on line 81. I tried adding a try-finally statement, but that didn't help at all. any suggestions? https://gist.github.com/anonymous/7396246
November 10, 201311 yr ,,This post won't help you much but I can assure you that println will " Probably when some method from TileEntity is calling for result (res) it gets wrong shit Place println before/after every calling of getPowerRequirement and also inside it when there is try/finally part. I can't help much when I don't see whole code 1.7.10 is no longer supported by forge, you are on your own.
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