Linksapprentice Posted November 22, 2023 Posted November 22, 2023 Hi! I'm relatively new to mod development, but not at all new to modpack development. I've decided to take things up a notch in quality and start making some core content for a modpack that I've been developing for about half a year. It is 1.20.1 (47.1.3). I've started to write code for my core mod, but I was wondering if anyone knew of a way to get my development environment to run my modpack instead of a fresh client with forge and the core mod. I know how to define dependencies, but the vast majority of mods in the pack do not need to be dependencies for the pack. Preferably I'd also like to have it register my config settings and other modpack things, like crafttweaker scripts, directly from the 'runClient' and 'runServer' commands. Btw I'm using IntelliJ Community Edition as my IDE if that effects anything. Thank you for reading! Quote
Rohzek Posted December 13, 2023 Posted December 13, 2023 There should be a run folder inside your project root (beside src, gradlew.bat etc) inside of which is a "normal minecraft installation" with config, logs, mods, resourcepacks, saves, etc. You should be able to drop whatever you want in there to have it load with the game, separate from being in your dev environment Quote Developing the Spiral Power Mod . こんにちは!お元気ですか?
perromercenary00 Posted December 15, 2023 Posted December 15, 2023 On 12/13/2023 at 6:46 PM, Rohzek said: There should be a run folder inside your project root (beside src, gradlew.bat etc) inside of which is a "normal minecraft installation" with config, logs, mods, resourcepacks, saves, etc. You should be able to drop whatever you want in there to have it load with the game, separate from being in your dev environment Expand yeah but dont works you put some mod.jar there an the console trow a lot of error of mixing and dont run Quote
Zainesimper Posted January 6, 2024 Posted January 6, 2024 On 11/22/2023 at 9:42 PM, Linksapprentice said: Hi! I'm relatively new to mod development, but not at all new to modpack development. I've decided to take things up a notch in quality and start making some core content for a modpack that I've been developing for about half a year. It is 1.20.1 (47.1.3). I've started to write code for my core mod, but I was wondering if anyone knew of a way to get my development environment to run my modpack instead of a fresh client with forge and the core mod. I know how to define dependencies, but the vast majority of mods in the pack do not need to be dependencies for the pack. Preferably I'd also like to have it register my config settings and other modpack things, like crafttweaker scripts, directly from the 'runClient' and 'runServer' commands. Btw I'm using IntelliJ Community Edition as my IDE if that effects anything. Thank you for reading! Expand Wow, nice job Quote
hello20 Posted January 7, 2024 Posted January 7, 2024 i need help with my mod its alliance of valiant arms the minecraft mod i dont know where to put the file i put it in the normal area and another question do i put it in my forge folder and if theres multiple then which folder please help and thanks to everyone who replys i forgot to say im not the dev for this i just want to run it on my minecraft 1.20.4 game Quote
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