Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I'm trying to open a GUI that extends GuiScreen, but nothing seems to happen. I put a check to see if my GUI handler was working, and it was.

 

GuiStats:

 

package net.rpg.gui;

import java.util.Iterator;

import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiMainMenu;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.ResourceLocation;
import net.rpg.Util;
import net.rpg.handler.ExtendedPlayerHandler;

import org.lwjgl.opengl.GL11;

public class GuiStats extends GuiScreen
{

private int coolDown;
    private int xSize = 176;
    private int ySize = 166;

    private EntityPlayer player;
    private ExtendedPlayerHandler extendedPlayer;
    
private static final ResourceLocation texture = new ResourceLocation(Util.RESOURCE_START + "/stats");

public GuiStats(EntityPlayer player)
{

	Util.print("HELLO?");

	this.player = player;

	try
	{

		this.extendedPlayer = (ExtendedPlayerHandler)player.getExtendedProperties(ExtendedPlayerHandler.EXT_PROP_NAME);

	}
	catch(Exception e)
	{

		Util.print("Couldn't get stats for " + player.username + "!!!");

	}

}

@Override
    public void initGui()
    {

        this.buttonList.clear();
        
        if (this.mc.theWorld.getWorldInfo().isHardcoreModeEnabled())
        {
        	
            if (this.mc.isIntegratedServerRunning())
            {
            	
                this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 96, I18n.getString("deathScreen.deleteWorld")));
                
            }
            else
            {
            	
                this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 96, I18n.getString("deathScreen.leaveServer")));
                
            }
            
        }
        else
        {
        	
            this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 72, I18n.getString("deathScreen.respawn")));
            this.buttonList.add(new GuiButton(2, this.width / 2 - 100, this.height / 4 + 96, I18n.getString("deathScreen.titleScreen")));

            if (this.mc.getSession() == null)
            {
            	
                ((GuiButton)this.buttonList.get(1)).enabled = false;
                
            }
            
        }

        GuiButton guibutton;

        for (Iterator iterator = this.buttonList.iterator(); iterator.hasNext(); guibutton.enabled = false)
        {
        	
            guibutton = (GuiButton)iterator.next();
            
        }
        
    }

@Override
protected void keyTyped(char par1, int par2)
{



}

    @Override
    public void drawScreen(int par1, int par2, float par3)
    {
    	
        this.drawGradientRect(0, 0, this.width, this.height, 1615855616, -1602211792);
        GL11.glPushMatrix();
        GL11.glScalef(2.0F, 2.0F, 2.0F);
        this.drawCenteredString(this.fontRenderer, EnumChatFormatting.YELLOW + "Race: ", this.width / 2 / 2, 30, 16777215);
        GL11.glPopMatrix();
        
        //this.drawCenteredString(this.fontRenderer, I18n.getString("deathScreen.hardcoreInfo"), this.width / 2, 144, 16777215);
        //this.drawCenteredString(this.fontRenderer, I18n.getString("deathScreen.score") + ": " + EnumChatFormatting.YELLOW + this.mc.thePlayer.getScore(), this.width / 2, 100, 16777215);
        
        super.drawScreen(par1, par2, par3);
        
    }

    @Override
    protected void actionPerformed(GuiButton button)
    {
    	
        switch(button.id)
        {
        
        case(1):
        {
        	
        	this.mc.thePlayer.respawnPlayer();
            this.mc.displayGuiScreen((GuiScreen)null);
            break;
        	
        }
        case(2):
        {
        	
        	this.mc.theWorld.sendQuittingDisconnectingPacket();
            this.mc.loadWorld((WorldClient)null);
            this.mc.displayGuiScreen(new GuiMainMenu());
        	
        }
        
        }
        
    }
    
    @Override
    public void updateScreen()
    {
        super.updateScreen();
        
        ++this.coolDown;
        GuiButton guibutton;

        if (this.coolDown == 20)
        {
        	
            for (Iterator iterator = this.buttonList.iterator(); iterator.hasNext(); guibutton.enabled = true)
            {
            	
                guibutton = (GuiButton)iterator.next();
                
            }
            
        }
        
    }

    @Override
    public boolean doesGuiPauseGame()
    {
    	
        return true;
        
    }
    
}

 

 

GuiHandler:

 

package net.rpg.handler;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import net.rpg.Util;
import net.rpg.gui.GuiChooseRace;
import net.rpg.gui.GuiStats;
import net.rpg.helper.GuiHelper;
import cpw.mods.fml.common.network.IGuiHandler;

public class GuiHandler implements IGuiHandler
{

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{

	return null;

}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
{

	switch(ID)
	{

	case(0):
	{

		return new GuiStats(player);

	}

	case(1):
	{

		return new GuiChooseRace();

	}

	}

	return null;

}

}

 

 

Code I use to open it:

player.openGui(RPG.instance, 0, player.worldObj, (int) player.posX, (int) player.posY, (int) player.posZ);

Kain

Nothing seems to happen? try printing out in your getClientGuiElement() void and post the results. If it doesn't print you've either registered your handler incorrectly or the opening code isn't being run.

 

Also switch cases do not need the brackets. That is an eyesore.

I think its my java of the variables.

  • Author

Nothing seems to happen? try printing out in your getClientGuiElement() void and post the results. If it doesn't print you've either registered your handler incorrectly or the opening code isn't being run.

 

Also switch cases do not need the brackets. That is an eyesore.

 

Oh. I just tried putting a print in, and it turns out that it doesn't call the Client side thing. But it does call the server side...

Kain

forge will only send a gui packet when getServerGuiElement returns a Container.As you don't have a container the gui will be entirely client sided so you can call EntityPlayer#openGui from the client only, like Diesieben said.

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

  • Author

I tried it like this:

 

		if(player.worldObj.isRemote)
		{

			player.openGui(RPG.instance, 0, player.worldObj, (int) player.posX, (int) player.posY, (int) player.posZ);

		}

 

Didn't call the client method?

 

Do I need a container?

 

Sorry if I sound a bit dumb, today has not been my brightest day.

Kain

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.