Posted November 9, 201311 yr I'm working on an item that despawns a mob when you right click a specific mob with it. I've been trying to work backwards from making the entity spawn from an item, but I can't seem to make it work. I would post what code I have so far, but for some reason the website is not letting me post a code or spoiler. Basically I am trying to use the Method OnItemUse with a statement world.removeEntity();. I'll try to get my actual code on here another time. In the mean time, does anyone have an idea of what code would work to accomplish this?
November 10, 201311 yr You could use world.removeEntity(entityToRemove) if you can find the entity from your item method. There are several ways to do so, one of which that is easy is to spawn a projectile on right click, then when the projectile impacts check if it's a living entity and remove it like above. Extending EntityThrowable and setting the gravity adjustment to 0 is an easy one. http://i.imgur.com/NdrFdld.png[/img]
November 10, 201311 yr There's also Item#itemInteractionForEntity Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 10, 201311 yr Yeah, what Draco said. If you're requiring your item to right click on the entity, it's pretty simple. http://i.imgur.com/NdrFdld.png[/img]
November 11, 201311 yr Author I think I'll try the whole EntityThrowable route. My problem with just using ItemInteractionForEntity is that I don't have a World parameter to refer to for removing the entity. Unless you guys know a good class to extend for this situation?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.