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Posted

I want to create a Mod with a obsidian sword, the recipe will be two of obsidian and one stick, but I don't know how to give it a recipe, this is the class of the item:

 

package example.items;

 

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

 

public class ItemWand extends Item {

 

public ItemWand(int id) {

        super(9520);

        setCreativeTab(CreativeTabs.tabCombat);

        setMaxStackSize(1);

        setUnlocalizedName(ItemInfo.WAND_UNLOCALIZED_NAME);

       

    }

 

public boolean func_111207_a(ItemStack itemstack, EntityPlayer player, EntityLivingBase target) {

        if(!target.worldObj.isRemote) {

            target.motionY = 2;   

        }

   

    return false;

    }

 

@Override

@SideOnly(Side.CLIENT)

public void registerIcons(IconRegister register) {

    itemIcon = register.registerIcon(ItemInfo.TEXTURE_LOCATION + ":" + ItemInfo.WAND_ICON);

   

   

}

 

how I give it a recipe? this is the class "Items"

 

package example.items;

 

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

public class Items {

 

public static Item EspadaDeObsidiana;

 

public static void init() {

    EspadaDeObsidiana = new ItemWand(ItemInfo.WAND_ID);

}

 

 

public static void addNames() {

LanguageRegistry.addName(EspadaDeObsidiana, ItemInfo.WAND_NAME);

}

 

 

public static void registerRecipes() {

GameRegistry.addRecipe(new ItemStack (EspadaDeObsidiana, 1),

new Object[] {  " X ",

                    " X ",

                    " / ",

                                                           

                   

                    'X', "Block.BlockObsidian",

                    '/', "Item.stick",

                   

                });

 

                   

                   

             

 

}

 

}

                   

                   

what need the classes?

Posted

Firstly, you are a bit wrong. You need to add this method to your main class:

 

@EventHandler

public void preInit(FMLPreInitialization event) {

 

init();

addNames();

registerRecipes();

 

}

 

and put this above your class declaration:

 

@Mod(modid="Items", name="Items", version="1.0")

@NetworkMod(clientSideRequired=true, serverSideRequired=false)

public class Items {

 

hope i helped a bit!

 

Romejanic

Romejanic

 

Creator of Witch Hats, Explosive Chickens and Battlefield!

Posted

this is the class of the mod:

 

package example;

 

import net.minecraft.item.ItemStack;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.registry.GameRegistry;

import example.config.ConfigHandler;

import example.items.Items;

import example.network.PacketHandler;

import example.proxies.CommonProxy;

 

@Mod(modid = ModInformation.ID, name = ModInformation.NAME, version = ModInformation.VERSION)

@NetworkMod(channels = {ModInformation.CHANNEL}, clientSideRequired = true, serverSideRequired = true, packetHandler = PacketHandler.class)

public class Itz {

 

 

@Instance(ModInformation.ID)

public static Itz instance;

 

@SidedProxy(clientSide = "example.proxies.ClientProxy", serverSide = "example.proxies.CommonProxy")

public static CommonProxy proxy;

 

 

@EventHandler

public void preInit(FMLPreInitializationEvent event) {

ConfigHandler.init(event.getSuggestedConfigurationFile());

Items.init();

 

proxy.initSounds();

proxy.initRenderers();

}

 

@EventHandler

public void load(FMLInitializationEvent event) {

Items.addNames();

 

}

 

 

 

@EventHandler

public void modsLoaded(FMLPostInitializationEvent event) {

 

}

 

}

 

Posted

You still haven't called Items.registerRecipes() anywhere.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

And you shouldn't put the ingredients in parenthesis quotes, so Item.stick rather than "Item.stick".

 

//Edit: Tnx Draco, that English isn't my first language has been proven once again :)

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

Posted

And you shouldn't put the ingredients in parenthesis, so Item.stick rather than "Item.stick".

 

You mean quotes.  ( is a parenthesis.

http://en.wikipedia.org/wiki/Parenthesis#Parentheses_.28_.29

;)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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