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Custom Chests Connecting to each other?


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In my mod, I add 2 chests that run on 1 class. My problem, is that they get buggy when I place them next to each other. They also get buggy when I place them right next to the vanilla chest.


Am I missing something? I looked inside BlockChest and saw some methods. But those methods used a check for block IDs, which shouldn't be a problem.




package net.gloriarpg.block;

import net.gloriarpg.Reference;
import net.gloriarpg.tileentity.TileEntityColorChest;
import net.minecraft.block.Block;
import net.minecraft.block.BlockChest;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class BlockColorChest extends BlockChest

private String color = "";

public BlockColorChest(int ID, String color)

	super(ID, 0);

	this.color = color;


public String getColor()

	return this.color;


public int getRenderType()

	return -1;


public TileEntity createNewTileEntity(World par1World)

	return new TileEntityColorChest(this.color);


    public void registerIcons(IconRegister par1IconRegister)

        this.blockIcon = par1IconRegister.registerIcon(Reference.TEXTURE_START + color + "Chest");





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