Posted November 13, 201311 yr Hello minecraft forum comunity, i`m the developer of the PolkzMod! and i`m having a problem with generating structure with entity inside of it! for example: In the polkz mod, there are wands that when right clicked generates a structure with a boss inside of it! but it generates an "ghost entity", it is an floating entity that you can not attack, it doest attack you, it just stays there, floating Video spotlight Demonstration: (THE BUG APPEARS AT 3:20 OF THE VIDEO) (THE BUG APPEARS AT 3:20 OF THE VIDEO) here is the code package net.minecraft.src; import cpw.*; import cpw.mods.*; import cpw.mods.fml.*; import cpw.mods.fml.client.*; import cpw.mods.fml.client.modloader.*; import cpw.mods.fml.client.registry.*; import cpw.mods.fml.common.*; import cpw.mods.fml.common.asm.*; import cpw.mods.fml.common.asm.transformers.*; import cpw.mods.fml.common.discovery.*; import cpw.mods.fml.common.discovery.asm.*; import cpw.mods.fml.common.event.*; import cpw.mods.fml.common.functions.*; import cpw.mods.fml.common.modloader.*; import cpw.mods.fml.common.network.*; import cpw.mods.fml.common.registry.*; import cpw.mods.fml.common.toposort.*; import cpw.mods.fml.common.versioning.*; import cpw.mods.fml.relauncher.*; import cpw.mods.fml.server.*; import ibxm.*; import net.*; import net.minecraft.*; import net.minecraft.block.*; import net.minecraft.block.material.*; import net.minecraft.client.*; import net.minecraft.client.audio.*; import net.minecraft.client.entity.*; import net.minecraft.client.gui.*; import net.minecraft.client.gui.achievement.*; import net.minecraft.client.gui.inventory.*; import net.minecraft.client.model.*; import net.minecraft.client.multiplayer.*; import net.minecraft.client.particle.*; import net.minecraft.client.renderer.*; import net.minecraft.client.renderer.culling.*; import net.minecraft.client.renderer.entity.*; import net.minecraft.client.renderer.tileentity.*; import net.minecraft.client.settings.*; import net.minecraft.command.*; import net.minecraft.crash.*; import net.minecraft.creativetab.*; import net.minecraft.dispenser.*; import net.minecraft.enchantment.*; import net.minecraft.entity.*; import net.minecraft.entity.ai.*; import net.minecraft.entity.boss.*; import net.minecraft.entity.effect.*; import net.minecraft.entity.item.*; import net.minecraft.entity.monster.*; import net.minecraft.entity.passive.*; import net.minecraft.entity.player.*; import net.minecraft.entity.projectile.*; import net.minecraft.inventory.*; import net.minecraft.item.*; import net.minecraft.item.crafting.*; import net.minecraft.nbt.*; import net.minecraft.network.*; import net.minecraft.network.packet.*; import net.minecraft.network.rcon.*; import net.minecraft.pathfinding.*; import net.minecraft.potion.*; import net.minecraft.profiler.*; import net.minecraft.server.*; import net.minecraft.server.dedicated.*; import net.minecraft.server.gui.*; import net.minecraft.server.integrated.*; import net.minecraft.server.management.*; import net.minecraft.src.*; import net.minecraft.stats.*; import net.minecraft.tileentity.*; import net.minecraft.util.*; import net.minecraft.village.*; import net.minecraft.world.*; import net.minecraft.world.biome.*; import net.minecraft.world.chunk.*; import net.minecraft.world.chunk.storage.*; import net.minecraft.world.demo.*; import net.minecraft.world.gen.*; import net.minecraft.world.gen.feature.*; import net.minecraft.world.gen.layer.*; import net.minecraft.world.gen.structure.*; import net.minecraft.world.storage.*; import net.minecraftforge.*; import net.minecraftforge.classloading.*; import net.minecraftforge.client.*; import net.minecraftforge.client.event.*; import net.minecraftforge.client.event.sound.*; import net.minecraftforge.common.*; import net.minecraftforge.event.*; import net.minecraftforge.event.entity.*; import net.minecraftforge.event.entity.item.*; import net.minecraftforge.event.entity.living.*; import net.minecraftforge.event.entity.minecart.*; import net.minecraftforge.event.entity.player.*; import net.minecraftforge.event.terraingen.*; import net.minecraftforge.event.world.*; import net.minecraftforge.oredict.*; import net.minecraftforge.transformers.*; import paulscode.*; import paulscode.sound.*; import paulscode.sound.codecs.*; import java.util.Random; import java.util.List; public class enderguywand extends BaseMod{ public enderguywand(){} public static Item block;public void load(){ ModLoader.addRecipe(new ItemStack(block, 1), new Object[]{ "XX2", "X4X", "6XX", Character.valueOf('2'), new ItemStack(Item.enderPearl, 1), Character.valueOf('4'), new ItemStack(Item.ingotIron, 1), Character.valueOf('6'), new ItemStack(Item.ingotIron, 1), });ModLoader.addName(block, "Enderguy Wand");} public String getVersion(){ return "1.0"; } static{ block = (new Itemenderguywand(321)); } static class Itemenderguywand extends Item{ public Itemenderguywand(int par1){ super(par1); setMaxDamage(0); maxStackSize = 1; setUnlocalizedName("enderguywand"); setTextureName("enderguywand"); setCreativeTab(polkzmod.tab); } public int getItemEnchantability() { return 0; } public int getMaxItemUseDuration(ItemStack par1ItemStack) { return 0; } public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block) { return 1.0F; } public boolean onItemUse(ItemStack itemStack, EntityPlayer entity, World world, int i, int j, int k, int l, float a, float b, float c){ float var4 = 1.0F; boolean place = true; if(place){ world.setBlock(i+1, j+0, k+1, 49); world.setBlock(i+2, j+0, k+1, 49); world.setBlock(i+3, j+0, k+1, 49); world.setBlock(i+4, j+0, k+1, 49); world.setBlock(i+5, j+0, k+1, 49); world.setBlock(i+1, j+0, k+2, 49); world.setBlock(i+2, j+0, k+2, 49); world.setBlock(i+3, j+0, k+2, 49); world.setBlock(i+4, j+0, k+2, 49); world.setBlock(i+5, j+0, k+2, 49); world.setBlock(i+1, j+0, k+3, 49); world.setBlock(i+2, j+0, k+3, 49); world.setBlock(i+3, j+0, k+3, 49); world.setBlock(i+4, j+0, k+3, 49); world.setBlock(i+5, j+0, k+3, 49); world.setBlock(i+0, j+0, k+4, 49); world.setBlock(i+1, j+0, k+4, 49); world.setBlock(i+2, j+0, k+4, 49); world.setBlock(i+3, j+0, k+4, 49); world.setBlock(i+4, j+0, k+4, 49); world.setBlock(i+5, j+0, k+4, 49); world.setBlock(i+6, j+0, k+4, 49); world.setBlock(i+0, j+0, k+5, 49); world.setBlock(i+1, j+0, k+5, 49); world.setBlock(i+2, j+0, k+5, 49); world.setBlock(i+3, j+0, k+5, 49); world.setBlock(i+4, j+0, k+5, 49); world.setBlock(i+5, j+0, k+5, 49); world.setBlock(i+6, j+0, k+5, 49); world.setBlock(i+0, j+0, k+6, 49); world.setBlock(i+1, j+0, k+6, 49); world.setBlock(i+2, j+0, k+6, 49); world.setBlock(i+3, j+0, k+6, 49); world.setBlock(i+4, j+0, k+6, 49); world.setBlock(i+5, j+0, k+6, 49); world.setBlock(i+6, j+0, k+6, 49); world.setBlock(i+0, j+0, k+7, 49); world.setBlock(i+1, j+0, k+7, 49); world.setBlock(i+2, j+0, k+7, 49); world.setBlock(i+3, j+0, k+7, 49); world.setBlock(i+4, j+0, k+7, 49); world.setBlock(i+5, j+0, k+7, 49); world.setBlock(i+6, j+0, k+7, 49); world.setBlock(i+0, j+0, k+8, 49); world.setBlock(i+1, j+0, k+8, 49); world.setBlock(i+2, j+0, k+8, 49); world.setBlock(i+3, j+0, k+8, 49); world.setBlock(i+4, j+0, k+8, 49); world.setBlock(i+5, j+0, k+8, 49); world.setBlock(i+6, j+0, k+8, 49); world.setBlock(i+0, j+0, k+9, 49); world.setBlock(i+1, j+0, k+9, 49); world.setBlock(i+2, j+0, k+9, 49); world.setBlock(i+3, j+0, k+9, 49); world.setBlock(i+4, j+0, k+9, 49); world.setBlock(i+5, j+0, k+9, 49); world.setBlock(i+6, j+0, k+9, 49); world.setBlock(i+0, j+0, k+10, 49); world.setBlock(i+1, j+0, k+10, 49); world.setBlock(i+2, j+0, k+10, 49); world.setBlock(i+3, j+0, k+10, 49); world.setBlock(i+4, j+0, k+10, 49); world.setBlock(i+5, j+0, k+10, 49); world.setBlock(i+6, j+0, k+10, 49); world.setBlock(i+1, j+1, k+1, 49); world.setBlock(i+2, j+1, k+1, 49); world.setBlock(i+3, j+1, k+1, 49); world.setBlock(i+5, j+1, k+1, 49); world.setBlock(i+1, j+1, k+2, 49); world.setBlock(i+2, j+1, k+2, 29, 13, 2); world.setBlock(i+3, j+1, k+2, 34, 13, 2); world.setBlock(i+4, j+1, k+2, 1); world.setBlock(i+5, j+1, k+2, 49); world.setBlock(i+1, j+1, k+3, 49); world.setBlock(i+2, j+1, k+3, 49); world.setBlock(i+3, j+1, k+3, 49); world.setBlock(i+5, j+1, k+3, 49); world.setBlock(i+0, j+1, k+4, 49); world.setBlock(i+6, j+1, k+4, 49); world.setBlock(i+0, j+1, k+5, 49); world.setBlock(i+1, j+1, k+5, 49); world.setBlock(i+2, j+1, k+5, 49); world.setBlock(i+4, j+1, k+5, 49); world.setBlock(i+5, j+1, k+5, 49); world.setBlock(i+6, j+1, k+5, 49); world.setBlock(i+0, j+1, k+6, 49); world.setBlock(i+6, j+1, k+6, 49); world.setBlock(i+0, j+1, k+7, 49); world.setBlock(i+6, j+1, k+7, 49); world.setBlock(i+0, j+1, k+8, 49); world.setBlock(i+6, j+1, k+8, 49); world.setBlock(i+0, j+1, k+9, 49); world.setBlock(i+1, j+1, k+9, 241); world.setBlock(i+5, j+1, k+9, 242); world.setBlock(i+6, j+1, k+9, 49); world.setBlock(i+0, j+1, k+10, 49); world.setBlock(i+1, j+1, k+10, 49); world.setBlock(i+2, j+1, k+10, 49); world.setBlock(i+3, j+1, k+10, 49); world.setBlock(i+4, j+1, k+10, 49); world.setBlock(i+5, j+1, k+10, 49); world.setBlock(i+6, j+1, k+10, 49); world.setBlock(i+2, j+2, k+0, 69, 12, 2); world.setBlock(i+1, j+2, k+1, 49); world.setBlock(i+2, j+2, k+1, 49); world.setBlock(i+3, j+2, k+1, 49); world.setBlock(i+5, j+2, k+1, 49); world.setBlock(i+1, j+2, k+2, 49); world.setBlock(i+2, j+2, k+2, 29, 13, 2); world.setBlock(i+3, j+2, k+2, 34, 13, 2); world.setBlock(i+4, j+2, k+2, 1); world.setBlock(i+5, j+2, k+2, 49); world.setBlock(i+1, j+2, k+3, 49); world.setBlock(i+2, j+2, k+3, 49); world.setBlock(i+3, j+2, k+3, 49); world.setBlock(i+5, j+2, k+3, 49); world.setBlock(i+0, j+2, k+4, 49); world.setBlock(i+6, j+2, k+4, 49); world.setBlock(i+0, j+2, k+5, 49); world.setBlock(i+1, j+2, k+5, 49); world.setBlock(i+2, j+2, k+5, 49); world.setBlock(i+4, j+2, k+5, 49); world.setBlock(i+5, j+2, k+5, 49); world.setBlock(i+6, j+2, k+5, 49); world.setBlock(i+0, j+2, k+6, 49); world.setBlock(i+6, j+2, k+6, 49); world.setBlock(i+0, j+2, k+7, 49); world.setBlock(i+6, j+2, k+7, 49); world.setBlock(i+0, j+2, k+8, 49); world.setBlock(i+6, j+2, k+8, 49); world.setBlock(i+0, j+2, k+9, 49); world.setBlock(i+1, j+2, k+9, 241); world.setBlock(i+5, j+2, k+9, 242); world.setBlock(i+6, j+2, k+9, 49); world.setBlock(i+0, j+2, k+10, 49); world.setBlock(i+1, j+2, k+10, 49); world.setBlock(i+2, j+2, k+10, 49); world.setBlock(i+3, j+2, k+10, 49); world.setBlock(i+4, j+2, k+10, 49); world.setBlock(i+5, j+2, k+10, 49); world.setBlock(i+6, j+2, k+10, 49); world.setBlock(i+1, j+3, k+1, 49); world.setBlock(i+2, j+3, k+1, 49); world.setBlock(i+3, j+3, k+1, 49); world.setBlock(i+4, j+3, k+1, 49); world.setBlock(i+5, j+3, k+1, 49); world.setBlock(i+1, j+3, k+2, 49); world.setBlock(i+2, j+3, k+2, 49); world.setBlock(i+3, j+3, k+2, 49); world.setBlock(i+5, j+3, k+2, 49); world.setBlock(i+1, j+3, k+3, 49); world.setBlock(i+2, j+3, k+3, 49); world.setBlock(i+3, j+3, k+3, 49); world.setBlock(i+5, j+3, k+3, 49); world.setBlock(i+0, j+3, k+4, 49); world.setBlock(i+6, j+3, k+4, 49); world.setBlock(i+0, j+3, k+5, 49); world.setBlock(i+1, j+3, k+5, 49); world.setBlock(i+2, j+3, k+5, 49); world.setBlock(i+4, j+3, k+5, 49); world.setBlock(i+5, j+3, k+5, 49); world.setBlock(i+6, j+3, k+5, 49); world.setBlock(i+0, j+3, k+6, 49); world.setBlock(i+6, j+3, k+6, 49); world.setBlock(i+0, j+3, k+7, 49); world.setBlock(i+6, j+3, k+7, 49); world.setBlock(i+0, j+3, k+8, 49); world.setBlock(i+6, j+3, k+8, 49); world.setBlock(i+0, j+3, k+9, 49); world.setBlock(i+6, j+3, k+9, 49); world.setBlock(i+0, j+3, k+10, 49); world.setBlock(i+1, j+3, k+10, 49); world.setBlock(i+2, j+3, k+10, 49); world.setBlock(i+3, j+3, k+10, 49); world.setBlock(i+4, j+3, k+10, 49); world.setBlock(i+5, j+3, k+10, 49); world.setBlock(i+6, j+3, k+10, 49); world.setBlock(i+1, j+4, k+1, 49); world.setBlock(i+2, j+4, k+1, 49); world.setBlock(i+3, j+4, k+1, 49); world.setBlock(i+4, j+4, k+1, 49); world.setBlock(i+5, j+4, k+1, 49); world.setBlock(i+1, j+4, k+2, 49); world.setBlock(i+2, j+4, k+2, 49); world.setBlock(i+3, j+4, k+2, 49); world.setBlock(i+4, j+4, k+2, 49); world.setBlock(i+5, j+4, k+2, 49); world.setBlock(i+1, j+4, k+3, 49); world.setBlock(i+2, j+4, k+3, 49); world.setBlock(i+3, j+4, k+3, 49); world.setBlock(i+4, j+4, k+3, 49); world.setBlock(i+5, j+4, k+3, 49); world.setBlock(i+0, j+4, k+4, 49); world.setBlock(i+1, j+4, k+4, 49); world.setBlock(i+2, j+4, k+4, 49); world.setBlock(i+3, j+4, k+4, 49); world.setBlock(i+4, j+4, k+4, 49); world.setBlock(i+5, j+4, k+4, 49); world.setBlock(i+6, j+4, k+4, 49); world.setBlock(i+0, j+4, k+5, 49); world.setBlock(i+1, j+4, k+5, 49); world.setBlock(i+2, j+4, k+5, 49); world.setBlock(i+3, j+4, k+5, 49); world.setBlock(i+4, j+4, k+5, 49); world.setBlock(i+5, j+4, k+5, 49); world.setBlock(i+6, j+4, k+5, 49); world.setBlock(i+0, j+4, k+6, 49); world.setBlock(i+1, j+4, k+6, 49); world.setBlock(i+2, j+4, k+6, 49); world.setBlock(i+3, j+4, k+6, 49); world.setBlock(i+4, j+4, k+6, 49); world.setBlock(i+5, j+4, k+6, 49); world.setBlock(i+6, j+4, k+6, 49); world.setBlock(i+0, j+4, k+7, 49); world.setBlock(i+1, j+4, k+7, 49); world.setBlock(i+2, j+4, k+7, 49); world.setBlock(i+3, j+4, k+7, 49); world.setBlock(i+4, j+4, k+7, 49); world.setBlock(i+5, j+4, k+7, 49); world.setBlock(i+6, j+4, k+7, 49); world.setBlock(i+0, j+4, k+8, 49); world.setBlock(i+1, j+4, k+8, 49); world.setBlock(i+2, j+4, k+8, 49); world.setBlock(i+3, j+4, k+8, 49); world.setBlock(i+4, j+4, k+8, 49); world.setBlock(i+5, j+4, k+8, 49); world.setBlock(i+6, j+4, k+8, 49); world.setBlock(i+0, j+4, k+9, 49); world.setBlock(i+1, j+4, k+9, 49); world.setBlock(i+2, j+4, k+9, 49); world.setBlock(i+3, j+4, k+9, 49); world.setBlock(i+4, j+4, k+9, 49); world.setBlock(i+5, j+4, k+9, 49); world.setBlock(i+6, j+4, k+9, 49); world.setBlock(i+0, j+4, k+10, 49); world.setBlock(i+1, j+4, k+10, 49); world.setBlock(i+2, j+4, k+10, 49); world.setBlock(i+3, j+4, k+10, 49); world.setBlock(i+4, j+4, k+10, 49); world.setBlock(i+5, j+4, k+10, 49); world.setBlock(i+6, j+4, k+10, 49); world.setBlock(i+1, j+5, k+1, 49); world.setBlock(i+2, j+5, k+1, 49); world.setBlock(i+3, j+5, k+1, 49); world.setBlock(i+4, j+5, k+1, 49); world.setBlock(i+5, j+5, k+1, 49); world.setBlock(i+1, j+5, k+2, 49); world.setBlock(i+5, j+5, k+2, 49); world.setBlock(i+1, j+5, k+3, 49); world.setBlock(i+5, j+5, k+3, 49); world.setBlock(i+0, j+5, k+4, 49); world.setBlock(i+1, j+5, k+4, 49); world.setBlock(i+5, j+5, k+4, 49); world.setBlock(i+6, j+5, k+4, 49); world.setBlock(i+0, j+5, k+5, 49); world.setBlock(i+6, j+5, k+5, 49); world.setBlock(i+0, j+5, k+6, 49); world.setBlock(i+6, j+5, k+6, 49); world.setBlock(i+0, j+5, k+7, 49); world.setBlock(i+6, j+5, k+7, 49); world.setBlock(i+0, j+5, k+8, 49); world.setBlock(i+6, j+5, k+8, 49); world.setBlock(i+0, j+5, k+9, 49); world.setBlock(i+6, j+5, k+9, 49); world.setBlock(i+0, j+5, k+10, 49); world.setBlock(i+1, j+5, k+10, 49); world.setBlock(i+2, j+5, k+10, 49); world.setBlock(i+3, j+5, k+10, 49); world.setBlock(i+4, j+5, k+10, 49); world.setBlock(i+5, j+5, k+10, 49); world.setBlock(i+6, j+5, k+10, 49); world.setBlock(i+1, j+6, k+1, 49); world.setBlock(i+3, j+6, k+1, 49); world.setBlock(i+5, j+6, k+1, 49); world.setBlock(i+1, j+6, k+3, 49); world.setBlock(i+5, j+6, k+3, 49); world.setBlock(i+0, j+6, k+4, 49); world.setBlock(i+6, j+6, k+4, 49); world.setBlock(i+0, j+6, k+6, 49); world.setBlock(i+6, j+6, k+6, 49); world.setBlock(i+0, j+6, k+8, 49); world.setBlock(i+6, j+6, k+8, 49); world.setBlock(i+0, j+6, k+10, 49); world.setBlock(i+2, j+6, k+10, 49); world.setBlock(i+4, j+6, k+10, 49); world.setBlock(i+6, j+6, k+10, 49); Entity sentity0 = EntityList.createEntityByName("enderguy", world); if (sentity0 != null){ sentity0.setLocationAndAngles(i+4.997772920951803, j+1.0, k+7.5513426149686325, world.rand.nextFloat() * 360F, 0.0F); world.spawnEntityInWorld(sentity0); } } if(entity instanceof EntityPlayer)((EntityPlayer)entity).inventory.consumeInventoryItem(enderguywand.block.itemID); return true; } }} Please help!!!!
November 13, 201311 yr Your code is like wtf?! I just saw a bunch of setblock stuff and didnt bother to read it all.. Anyways you must spawn entities only on client side! Use world.isRemote to determine if you are on server or client side before spawning it. If you guys dont get it.. then well ya.. try harder...
November 13, 201311 yr Anyways you must spawn entities only on server side! Fixed that for you @polkzminer I'd recommend you the useful "for(variables_init, conditions, loop_increment)" keyword.
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