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Empty Src in Eclipse and Failed MD5 checks while installing - Urgently Need Help


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Posted

Everytime I run the install.cmd, the assets such as language and sound files are saying, failed md5 check, deleting. This leads to an empty workspace in Eclipse. I have tried everything, but it doesn't seem to work no matter what.

 

EDIT: See Posts below for images and further complications that I have come across.

Posted

I think you should redownload Forge, then reinstall it. If that doesn't work, make sure you're copying over the "forge" folder entirely.

-Mitchellbrine

 

Minecraft can do ANYTHING, it's coded in Java and you got the full power of Java behind you when you code. So nothing is impossible.

It may be freaking fucking hard though, but still possible ;)

 

If you create a topic on Modder Support, live by this motto:

I don't want your charity, I want your information
Posted

I also have been having the same issue over the last 24 hours. Worked fine last time i decompiled but in the last 24 hours when i went to update my development it simply kept failing MD5 Checks for the assets.

 

Have tried it both on my own home system and on my remote server to simply see if it was my internet derping but it seems that it happenson both.

 

I have tried multiple different builds of forge to also make sure it was not just one certain build that was causing issues.

 

My only thing i can think of has minecraft changed anything lately in 1.6.4 and we just have to wait a bit for them to catch up so to speak?

-------------------------------

If your going to say people are stupid or not intelligent at least spell the word "Intelligent" correctly how ironic :P

Posted

EDIT: I am very very confused now. I brought over some old src files for my previous developments from my old laptop to my new rig. I load into eclipse and the same problem. I didn't update it or edit the files at all on this new rig and am 100% sure that the src worked on my laptop before. This leads me to believe that the problem also lies in Java/JDK or Eclipse. (Unless Forge has some sort of auto updating/auto-changing aspect to it when you load to eclipse that screwed the files over)

 

Currently running Java 45 64 bit and same for JDK. I have verified that the JDK works and Path is set.

Running the latest of Eclipse Kepler with default settings.

 

Please help because I have no clue what is going on.

Posted

Copy and paste the assets folder from .minecraft to the mcp/jars dir then copy the libraries from .minecraft to mcp/jars Copy both Folders and just paste them there.

Posted

I am still having the problem. Still having the Minecraft is missing the required libraries errors in Eclipse. Just making sure, the workspace should be set to forge\fml\eclipse right?

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    • Please read the FAQ and post logs as described there.
    • Upon starting the server I get; [main/ERROR] [minecraft/Main]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [     Framework (framework) has failed to load correctly §7java.lang.NoClassDefFoundError: net/minecraft/client/gui/components/toasts/Toast ] I suspect there is a (possibly a few) client-only mods installed on my server. Any help would be appreciated! (Yes I know there are a lot of mods...) Here is the crash log:   https://paste.ee/p/pRz5mhMl#s=0
    • That's basically what the failure does, my apologies for failing to specify.  It just tries again on the next tick until it detects the entities for that chunk are loaded, and then tries to load the entity.  From there it gets into different failure states depending on what goes wrong, but in short, if the entity fails to load once the entity list becomes available, the request is cleared and must be resubmitted by the end user.  There should be few cases where that actually happens. Yes, that is my understanding of forceloading.  That's why on a successful summon, it removes the forceload.  Otherwise it does just leave the chunks loaded long term. Thank you for your help, any knowledge is useful!  I don't often mess with forceloading and my prior experience is 1.16 so I'm also a bit out of my depth haha.
    • I will have to do more research about 1.18 chunk loading. You were unclear about how your code manages with the entity load failure. If you simply used a loop, I suggest submitting a tick task to the next tick which does the same thing, checking if the entities are loaded and if so teleporting the right one else submitting another tick task etc. Also I think forceloading permanently force loads the chunk, and it only starts to unload when you make a subsequent call to mark the chunk as not forceloaded. I may be completely wrong, I dont know much about 1.18, most of my experience is 1.20. Good luck I hope you figure it out after all this time 😅
    • i managed to fix it by reinstalling the modpack and re-add all the extra mods I've had previously.
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