Posted November 18, 201311 yr I made a custom mob (called an infected) which is essentially a zombie that does't burn in the sun. Im trying to get it to attack passive mobs (like cows, sheep, etc.) as well as players and villagers. However, nothing I do seems to be working. I've tried adding the following code into the constructor : this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityCow.class, 0, false)); But that doesnt seem to work. I have tried using different priorities, removing all the target tasks but that one, and looked though the various classes that make up AI. I'm at a loss for what to do at this point. My Mob is extending the EntityMob class. Here is my full infected classes public class infected extends EntityMob{ protected static final Attribute field_110186_bp = (new RangedAttribute("zombie.spawnReinforcements", 0.0D, 0.0D, 1.0D)).func_111117_a("Spawn Reinforcements Chance"); private static final UUID babySpeedBoostUUID = UUID.fromString("B9766B59-9566-4402-BC1F-2EE2A276D836"); private static final AttributeModifier babySpeedBoostModifier = new AttributeModifier(babySpeedBoostUUID, "Baby speed boost", 0.5D, 1); /** * Ticker used to determine the time remaining for this zombie to convert into a villager when cured. */ private int conversionTime; public infected(World par1World) { super(par1World); this.getNavigator().setBreakDoors(true); this.getNavigator().setEnterDoors(true); //this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(0, new EntityAIBreakDoor(this)); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false)); this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true)); this.tasks.addTask(3, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(4, new EntityAIMoveThroughVillage(this, 1.0D, false)); this.tasks.addTask(5, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); //this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityCow.class, 0, false)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.followRange).setAttribute(18.0D); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.44000700417232513D); this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setAttribute(4.0D); this.getAttributeMap().func_111150_b(field_110186_bp).setAttribute(this.rand.nextDouble() * 0.10000000149011612D); } protected void entityInit() { super.entityInit(); this.getDataWatcher().addObject(12, Byte.valueOf((byte)0)); this.getDataWatcher().addObject(13, Byte.valueOf((byte)0)); this.getDataWatcher().addObject(14, Byte.valueOf((byte)0)); } /** * Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue */ public int getTotalArmorValue() { int i = super.getTotalArmorValue() + 2; if (i > 20) { i = 20; } return i; } /** * Returns true if the newer Entity AI code should be run */ protected boolean isAIEnabled() { return true; } @Override public boolean canAttackClass(Class par1Class) { return true; } @Override public void onLivingUpdate() { //EntityLiving.onLivingUpdate(); super.onLivingUpdate(); } public boolean attackEntityFrom(DamageSource par1DamageSource, float par2) { if (!super.attackEntityFrom(par1DamageSource, par2)) { return false; } else { EntityLivingBase entitylivingbase = this.getAttackTarget(); if (entitylivingbase == null && this.getEntityToAttack() instanceof EntityLivingBase) { entitylivingbase = (EntityLivingBase)this.getEntityToAttack(); } if (entitylivingbase == null && par1DamageSource.getEntity() instanceof EntityLivingBase) { entitylivingbase = (EntityLivingBase)par1DamageSource.getEntity(); } if (entitylivingbase != null && this.worldObj.difficultySetting >= 3 && (double)this.rand.nextFloat() < this.getEntityAttribute(field_110186_bp).getAttributeValue()) { int i = MathHelper.floor_double(this.posX); int j = MathHelper.floor_double(this.posY); int k = MathHelper.floor_double(this.posZ); infected entityzombie = new infected(this.worldObj); for (int l = 0; l < 50; ++l) { int i1 = i + MathHelper.getRandomIntegerInRange(this.rand, 7, 40) * MathHelper.getRandomIntegerInRange(this.rand, -1, 1); int j1 = j + MathHelper.getRandomIntegerInRange(this.rand, 7, 40) * MathHelper.getRandomIntegerInRange(this.rand, -1, 1); int k1 = k + MathHelper.getRandomIntegerInRange(this.rand, 7, 40) * MathHelper.getRandomIntegerInRange(this.rand, -1, 1); if (this.worldObj.doesBlockHaveSolidTopSurface(i1, j1 - 1, k1) && this.worldObj.getBlockLightValue(i1, j1, k1) < 10) { entityzombie.setPosition((double)i1, (double)j1, (double)k1); if (this.worldObj.checkNoEntityCollision(entityzombie.boundingBox) && this.worldObj.getCollidingBoundingBoxes(entityzombie, entityzombie.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(entityzombie.boundingBox)) { this.worldObj.spawnEntityInWorld(entityzombie); entityzombie.setAttackTarget(entitylivingbase); entityzombie.onSpawnWithEgg((EntityLivingData)null); this.getEntityAttribute(field_110186_bp).applyModifier(new AttributeModifier("Zombie reinforcement caller charge", -0.05000000074505806D, 0)); entityzombie.getEntityAttribute(field_110186_bp).applyModifier(new AttributeModifier("Zombie reinforcement callee charge", -0.05000000074505806D, 0)); break; } } } } return true; } } /** * Called to update the entity's position/logic. */ public void onUpdate() { if (!this.worldObj.isRemote && this.isConverting()) { int i = this.getConversionTimeBoost(); this.conversionTime -= i; if (this.conversionTime <= 0) { this.convertToVillager(); } } super.onUpdate(); } public boolean attackEntityAsMob(Entity par1Entity) { boolean flag = super.attackEntityAsMob(par1Entity); if (flag && this.getHeldItem() == null && this.isBurning() && this.rand.nextFloat() < (float)this.worldObj.difficultySetting * 0.3F) { par1Entity.setFire(2 * this.worldObj.difficultySetting); } return flag; } /** * Returns the sound this mob makes while it's alive. */ protected String getLivingSound() { return "mob.zombie.say"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.zombie.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.zombie.death"; } /** * Plays step sound at given x, y, z for the entity */ protected void playStepSound(int par1, int par2, int par3, int par4) { this.playSound("mob.zombie.step", 0.15F, 1.0F); } /** * Returns the item ID for the item the mob drops on death. */ protected int getDropItemId() { return Item.rottenFlesh.itemID; } /** * Get this Entity's EnumCreatureAttribute */ public EnumCreatureAttribute getCreatureAttribute() { return EnumCreatureAttribute.UNDEAD; } protected void dropRareDrop(int par1) { switch (this.rand.nextInt(3)) { case 0: this.dropItem(Item.ingotIron.itemID, 1); break; case 1: this.dropItem(Item.carrot.itemID, 1); break; case 2: this.dropItem(Item.potato.itemID, 1); } } /** * Makes entity wear random armor based on difficulty */ protected void addRandomArmor() { super.addRandomArmor(); if (this.rand.nextFloat() < (this.worldObj.difficultySetting == 3 ? 0.05F : 0.01F)) { int i = this.rand.nextInt(3); if (i == 0) { this.setCurrentItemOrArmor(0, new ItemStack(Item.swordIron)); } else { this.setCurrentItemOrArmor(0, new ItemStack(Item.shovelIron)); } } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { super.writeEntityToNBT(par1NBTTagCompound); /* if (this.isChild()) { par1NBTTagCompound.setBoolean("IsBaby", true); } if (this.isVillager()) { par1NBTTagCompound.setBoolean("IsVillager", true); } par1NBTTagCompound.setInteger("ConversionTime", this.isConverting() ? this.conversionTime : -1); */ } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { super.readEntityFromNBT(par1NBTTagCompound); /* if (par1NBTTagCompound.getBoolean("IsBaby")) { this.setChild(true); } if (par1NBTTagCompound.getBoolean("IsVillager")) { this.setVillager(true); } if (par1NBTTagCompound.hasKey("ConversionTime") && par1NBTTagCompound.getInteger("ConversionTime") > -1) { this.startConversion(par1NBTTagCompound.getInteger("ConversionTime")); } */ } /** * This method gets called when the entity kills another one. */ public void onKillEntity(EntityLivingBase par1EntityLivingBase) { super.onKillEntity(par1EntityLivingBase); if (this.worldObj.difficultySetting >= 2 && par1EntityLivingBase instanceof EntityVillager) { if (this.worldObj.difficultySetting == 2 && this.rand.nextBoolean()) { return; } infected entityzombie = new infected(this.worldObj); entityzombie.copyLocationAndAnglesFrom(par1EntityLivingBase); this.worldObj.removeEntity(par1EntityLivingBase); entityzombie.onSpawnWithEgg((EntityLivingData)null); //entityzombie.setVillager(true); //if (par1EntityLivingBase.isChild()) // { // entityzombie.setChild(true); // } this.worldObj.spawnEntityInWorld(entityzombie); this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1016, (int)this.posX, (int)this.posY, (int)this.posZ, 0); } } public EntityLivingData onSpawnWithEgg(EntityLivingData par1EntityLivingData) { Object par1EntityLivingData1 = super.onSpawnWithEgg(par1EntityLivingData); float f = this.worldObj.getLocationTensionFactor(this.posX, this.posY, this.posZ); this.setCanPickUpLoot(true); if (par1EntityLivingData1 == null) { par1EntityLivingData1 = new infectedGroupData(this, this.worldObj.rand.nextFloat() < 0.05F, this.worldObj.rand.nextFloat() < 0.05F, (infectedINNER1)null); } if (par1EntityLivingData1 instanceof infectedGroupData) { infectedGroupData entityzombiegroupdata = (infectedGroupData)par1EntityLivingData1; /*if (entityzombiegroupdata.field_142046_b) { this.setVillager(true); } if (entityzombiegroupdata.field_142048_a) { this.setChild(true); } */ } this.addRandomArmor(); this.enchantEquipment(); if (this.getCurrentItemOrArmor(4) == null) { Calendar calendar = this.worldObj.getCurrentDate(); if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F) { this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin)); this.equipmentDropChances[4] = 0.0F; } } this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).applyModifier(new AttributeModifier("Random spawn bonus", this.rand.nextDouble() * 0.05000000074505806D, 0)); this.getEntityAttribute(SharedMonsterAttributes.followRange).applyModifier(new AttributeModifier("Random zombie-spawn bonus", this.rand.nextDouble() * 1.5D, 2)); if (this.rand.nextFloat() < f * 0.05F) { this.getEntityAttribute(field_110186_bp).applyModifier(new AttributeModifier("Leader zombie bonus", this.rand.nextDouble() * 0.25D + 0.5D, 0)); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).applyModifier(new AttributeModifier("Leader zombie bonus", this.rand.nextDouble() * 3.0D + 1.0D, 2)); } return (EntityLivingData)par1EntityLivingData1; } /** * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. */ public boolean interact(EntityPlayer par1EntityPlayer) { ItemStack itemstack = par1EntityPlayer.getCurrentEquippedItem(); /* no converting them if (itemstack != null && itemstack.getItem() == Item.appleGold && itemstack.getItemDamage() == 0 && this.isPotionActive(Potion.weakness)) { if (!par1EntityPlayer.capabilities.isCreativeMode) { --itemstack.stackSize; } if (itemstack.stackSize <= 0) { par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null); } if (!this.worldObj.isRemote) { this.startConversion(this.rand.nextInt(2401) + 3600); } return true; } else { return false; }*/ return false; } /** * Starts converting this zombie into a villager. The zombie converts into a villager after the specified time in * ticks. */ protected void startConversion(int par1) { this.conversionTime = par1; this.getDataWatcher().updateObject(14, Byte.valueOf((byte)1)); this.removePotionEffect(Potion.weakness.id); this.addPotionEffect(new PotionEffect(Potion.damageBoost.id, par1, Math.min(this.worldObj.difficultySetting - 1, 0))); this.worldObj.setEntityState(this, (byte)16); } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte par1) { if (par1 == 16) { this.worldObj.playSound(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "mob.zombie.remedy", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F, false); } else { super.handleHealthUpdate(par1); } } /** * Determines if an entity can be despawned, used on idle far away entities */ protected boolean canDespawn() { return !this.isConverting(); } /** * Returns whether this zombie is in the process of converting to a villager */ public boolean isConverting() { return false;//this.getDataWatcher().getWatchableObjectByte(14) == 1; } /** * Convert this zombie into a villager. */ protected void convertToVillager() { EntityVillager entityvillager = new EntityVillager(this.worldObj); entityvillager.copyLocationAndAnglesFrom(this); entityvillager.onSpawnWithEgg((EntityLivingData)null); entityvillager.func_82187_q(); if (this.isChild()) { entityvillager.setGrowingAge(-24000); } this.worldObj.removeEntity(this); this.worldObj.spawnEntityInWorld(entityvillager); entityvillager.addPotionEffect(new PotionEffect(Potion.confusion.id, 200, 0)); this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1017, (int)this.posX, (int)this.posY, (int)this.posZ, 0); } /** * Return the amount of time decremented from conversionTime every tick. */ protected int getConversionTimeBoost() { int i = 1; if (this.rand.nextFloat() < 0.01F) { int j = 0; for (int k = (int)this.posX - 4; k < (int)this.posX + 4 && j < 14; ++k) { for (int l = (int)this.posY - 4; l < (int)this.posY + 4 && j < 14; ++l) { for (int i1 = (int)this.posZ - 4; i1 < (int)this.posZ + 4 && j < 14; ++i1) { int j1 = this.worldObj.getBlockId(k, l, i1); if (j1 == Block.fenceIron.blockID || j1 == Block.bed.blockID) { if (this.rand.nextFloat() < 0.3F) { ++i; } ++j; } } } } } return i; } @Override protected Entity findPlayerToAttack() { EntityPlayer entityplayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 8.0D); return entityplayer != null && this.canEntityBeSeen(entityplayer) ? entityplayer : null; } }
November 20, 201311 yr Author do you mean this function? @Override protected boolean isAIEnabled() { return true; } or a different one? I tried this and it didn't work. still won't attack cows. I've noticed that they will only attack villagers and the player, and won't attack spiders, creepers, zombies, themselves, etc. I haven't tried EVERY mob, but that ones I have tried its all the same. Also, if you do have the ai targetting a mob, and its a higher priority than villager/player, it will be docile. If you put its priority above the HurtByTarget AI task, it basically becomes passive (but doesn't panic).
November 20, 201311 yr I have played around with this concept a bit recently and figured out, for it to attack a mob you have to have BOTH the collision task and the attackable task so you have to have both these: this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityCow.class, 1.0D, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityCow.class, 0, false)); try that, i imagine that is you problem.
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