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Posted

As the topic says I'm having issues with ISpawnHandler - it doesn't seem to be firing at all. Even a simple log in writeSpawnData() fails to show. Has anything changed for it in Forge4? Note that my entities do get created client-side, just without their custom data. My entities are registered using ModLoader.registerEntityID() followed by EntityRegistry.registerModEntity(). Am I missing something?

 

Thanks

 

K.

Posted

Ah guess I forgot to delete that class when FML took over the spawning.

Anyways, ByteArrayDataOutput is just a DataOutputStream that happens to work on a ByteArray as its backend, either way, it's signature is defined, so you need to use it.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

No problem, I just assumed it still worked since it was there. Good to know my issue came from something simple like this.

 

For the stream the reason I asked is because I have a lot of utility methods I wrote to read/write my custom objets and that currently use DataOutputStream/DataInputStream and are used both via the spawner interfaces and to send packets. So I'm wondering whether I should switch everything to the new streams.

Posted

Ah you'd just need to wrap it around by doing a simple DataOutputStream out = new DataOutputStream(byeArrayOutput);

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

I've noticed something odd while doing some debugging - writeVillagerStreamData seems to be firing constantly for every one of my entity loaded server-side. The equivalent readVillagerStreamdata fires whenever the player is close enough, otherwise it doesn't. Is this intended? I thought that data was only supposed to be sent once, when the entity is created client-side.

Posted

I assume you're referring to spawning still, the data should be read only once when the entity is spawned, and written once when the server tells it to spawn..

Are you sure the villagers are not trying to spawn for each other?

Walk the stack see who its writing the data for.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Nothing off the top of my head, but take a look at the EntityTracker* classes, those should contain a list of players and the entities they are aware of, {or inverted} but that would be the place to start.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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