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Recent testing for a new minecraft modpack has been hitting a snag. the beta version of https://www.curseforge.com/minecraft/modpacks/growing-villages-2

i have been running into issues with a few errors i cant seem to get past.
see logs
latest

https://pastebin.com/jqWtHtw5

Debug

https://drive.google.com/file/d/1hf6S3NMrZ50KT3TTmxfPQTA63I3ljPLs/view?usp=sharing
specificly lines such as
[02Dec2023 21:10:32.700] [Server thread/WARN] [net.dries007.tfc.util.calendar.Calendar/]: Calendar is out of sync - trying to fix: Calendar = false, Daylight = false, Sync = 6
Attempted to load class net/minecraft/client/Minecraft for invalid dist DEDICATED_SERVER
[main/WARN] [mixin/]: Error loading class: vectorwing/farmersdelight/client/renderer/CanvasSignRenderer (a mod i have removed entirely. )

i am unable to get the server to load to the point a client can connect but client side works as normal. it feels like a client mod is still enabled but i cant seem to trace it down. any help is appreciated.

  • 2 weeks later...
  • 2 weeks later...
Posted

that does seem to have helped with the unusual date/time issue and has stopped that error from occuring. i am still seing several instances of client loading in the code that has me concerned however. and again the code from farmers delight which i have removed in its entirety.
https://drive.google.com/file/d/1blSzEooOTsO6PqLXK58oRbBEp1GuVwCw/view?usp=sharing

attached is a link to the new logs after your recent recommendation Tile-entity.

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    • just rewatched the tutorial and my code is exactly the same as kaupenjoe's.  the item is added into the game but like i said to start it doesnt have a texture or a proper name for whatever reason.
    • yes the name is en_us.json and it is in resources -> assests -> testmod -> lang folders.  i have checked my code and am pretty confident that the code itself is correct.  i even tried loading the project in eclipse and it has the same problems, I think i will just rewatch the whole tutorial and will give an update on the situation.
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