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Posted

Ok.  So I finally got my model rendering, using Techne and creating a model that way rather than trying to figure out every vertex and UV point with the addVertexWithUV method.  Since it is a circurlar object Techne seemed like the easier way to go (at least with my skill/knowledge level).

 

So, the question now is:  I know with the "pure code" approach using the Tessellator approach you can do some things like change lighting values and color without having to have a lot of textures.  Is there a way to do this when rendering with a model?

make a class file and make it compile. (fix all the errors and stuff)

Then use this to render the model in your Renderer:

        private ModelClassName modelVarName;
        private ResourceLocation textureXPPipe;

public RenderXPPipe() {
	this.textureXPPipe = new ResourceLocation("modname:textures/models/Texturename.png");
	this.modelvarName = new ModelClassName();
}

to register the model/texture

And this to render it:

this.modelVarName.render();

You might need to create a custom rendering method in your model:

public void render() {
        AnyModelPart.render(0.0625F);
}

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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