Posted December 22, 20231 yr In my mod, I make a few overrides to Minecraft's vanilla localizations by adding the following file resources/assets/minecraft/lang/en_us.json { "attribute.name.generic.attack_damage": "Physical Damage", "attribute.name.generic.armor": "Physical Defence", "attribute.name.generic.armor_toughness": "Weight", "effect.minecraft.fire_resistance": "Flame Immunity", "item.minecraft.tipped_arrow.effect.fire_resistance": "Arrow of Flame Immunity", "item.minecraft.potion.effect.fire_resistance": "Potion of Flame Immunity", "item.minecraft.splash_potion.effect.fire_resistance": "Splash Potion of Flame Immunity", "item.minecraft.lingering_potion.effect.fire_resistance": "Lingering Potion of Flame Immunity" } This works as intended in my IDE, but when using the mod in a CurseForge modpack the localizations aren't overriden. Does anyone know why this may be the case?
December 28, 20231 yr Make sure your mod depends on the "forge" mod and has an "AFTER" ordering dependency if you want to override vanilla resources. https://docs.minecraftforge.net/en/latest/gettingstarted/modfiles/#modstoml Edited December 28, 20231 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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