Jump to content

Solved 1.20.4 How can I make block break without block underneath?


Recommended Posts

Posted (edited)

Hello! I have a block and I used canSurvive() and made it so it can't be placed on top of air. But when I break the block underneath the block, it wouldn't break. How can I fix this?

Edited by Bunnly
Solved
Posted (edited)

If your block does not extend one of the blocks that supports canSurvive(), you need to do what they do with the updateShape() callback. It is called when neighbouring blocks change.

See for example, BushBlock, DoorBlock, TorchBlock, etc.

Or maybe FaillingBlock depending upon what you are trying to achieve?

Edited by warjort
  • Thanks 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

  • Bunnly changed the title to Solved 1.20.4 How can I make block break without block underneath?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello I'm currently making an Item that thrusts you to viewing direction, and I referenced riptide code of trident for my item. @Override public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { if(!pLevel.isClientSide() && pUsedHand == InteractionHand.MAIN_HAND && pPlayer.isOnGround()){ Impale(pPlayer, pUsedHand); pPlayer.getCooldowns().addCooldown(this, 40); } return super.use(pLevel, pPlayer, pUsedHand); } public void Impale(Player pPlayer, InteractionHand pUsedHand) { float playerYRot = pPlayer.getYRot(); float xForce = -Mth.sin(playerYRot * ((float)Math.PI / 180F)) * Mth.cos((float)Math.PI / 180F); float yForce = 100.6F; float zForce = Mth.cos(playerYRot * ((float)Math.PI / 180F)) * Mth.cos((float)Math.PI / 180F); float stabilizedForce = Mth.sqrt(xForce * xForce + zForce * zForce); xForce /= stabilizedForce; zForce /= stabilizedForce; pPlayer.push((double)xForce, (double)yForce, (double)zForce); pPlayer.sendSystemMessage(Component.literal(playerYRot + " " + xForce + " " + yForce + " " + zForce + " " + stabilizedForce + "shoo")); } I sure edited a lot from source code but this isn't working somehow? the sendSystemMessage works correctly. It prints value of variables and string, but the force isn't applying to player. how can I make this to work? Thanks.
    • i tried putting a modpack together and cant get this working no matter what i have tried log: https://pastebin.com/uqz1aKiY
    • We have an event for an Entity being struck by lighting, but doesn't look like we have one for Blocks. And unfortunately, looking at it, the LightingBolt entity doesn't have any context on why it was registered, so you wouldn't be able to get the source context. What are you trying to accomplish with this event?
    • Hey guys, I'm trying to use the simple planes mod https://www.curseforge.com/minecraft/mc-mods/simple-planes with a nuclear bombs mod https://www.curseforge.com/minecraft/mc-mods/nuclear-bombs . The simple planes mod has a cargo plane that can drop tnt, and i want it to work with the nuclear bombs. I added this JSON file from chatGPT to the payloads folder in simple planes (because the nukes couldn't even get stored in the plane in the first place), but this only allows the nuke to drop but doesn't explode: https://mclo.gs/3uEQIX2 . This nuke mod requires a redstone signal and then manual activation, which makes this tougher i imagine. If someone could write me a code for the payload folder for simpleplanes, something that even tampers with the nuke mod, or any general suggestions that would be great!  Many Thanks
    • https://paste.ee/p/Qai73Cbt  that is crash file link  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.