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Featured Replies

Posted

Hi guys,

 

Just to keep it short:

Can I make, let's say a sword, with two textures that overlay? like a potion, monsteregg?

 

If I can, would you please tell me how?

 

Thanks in advance

Casual Dutchman

Coding, Testing, Smiling, Publishing!

Item#getIconFromDamageForRenderPass(damage, pass)

Override this, return a different icon depending on pass value.

You'll need

Item#requiresMultipleRenderPasses()

to return true.

 

And override

Item#getRenderPasses(int)

if you want more than 2 passes.

  • Author

Well how do you do that exactly?

greayminecraftcoder is a bit difficult.

 

and GotoLink, when you do that with a sword, the icon will change everytime you hit a mob.

that's not what I want.

Coding, Testing, Smiling, Publishing!

and GotoLink, when you do that with a sword, the icon will change everytime you hit a mob.

that's not what I want.

 

This won't return different icons when the item takes damage:

 

@Override
public Icon getIconFromDamageForRenderPass(damage, pass) {
  if(pass == 0) {
    return iconA;
  }
  else {
    return iconB;
  }
}

 

Just because a value is available doesn't mean that the function has to do anything with it.  If you were to use this code, you would get the same icon all the time, and it would look like iconB rendered on top of iconA.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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